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Initial pass of gameplay screen design update
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@ -3,6 +3,7 @@
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using System;
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using System.Collections.Generic;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Tests.Visual;
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using osu.Game.Tournament.Components;
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@ -113,7 +114,7 @@ namespace osu.Game.Tournament.Tests.Components
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Cell(i).AddRange(new Drawable[]
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{
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new TournamentSpriteText { Text = "TeamDisplay" },
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new TeamDisplay(team, TournamentGame.COLOUR_RED, false)
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new TeamDisplay(team, TeamColour.Red, new Bindable<int?>(2), 6)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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