Initial pass of gameplay screen design update

This commit is contained in:
Dean Herbert
2020-03-07 12:51:11 +09:00
parent 66e54ba983
commit 86b12a384b
7 changed files with 170 additions and 106 deletions

View File

@ -1,9 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Game.Tournament.Components;
using osu.Game.Tournament.Screens.Gameplay;
using osu.Game.Tournament.Screens.Gameplay.Components;
namespace osu.Game.Tournament.Tests.Screens
{
@ -12,6 +15,14 @@ namespace osu.Game.Tournament.Tests.Screens
[Cached]
private TournamentMatchChatDisplay chat = new TournamentMatchChatDisplay();
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(TeamScore),
typeof(TeamScoreDisplay),
typeof(TeamDisplay),
typeof(MatchHeader),
};
[BackgroundDependencyLoader]
private void load()
{