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Initial pass of gameplay screen design update
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@ -1,9 +1,12 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Game.Tournament.Components;
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using osu.Game.Tournament.Screens.Gameplay;
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using osu.Game.Tournament.Screens.Gameplay.Components;
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namespace osu.Game.Tournament.Tests.Screens
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{
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@ -12,6 +15,14 @@ namespace osu.Game.Tournament.Tests.Screens
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[Cached]
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private TournamentMatchChatDisplay chat = new TournamentMatchChatDisplay();
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(TeamScore),
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typeof(TeamScoreDisplay),
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typeof(TeamDisplay),
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typeof(MatchHeader),
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};
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[BackgroundDependencyLoader]
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private void load()
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{
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