Use UserTriggered in Player

This commit is contained in:
Dean Herbert
2018-06-06 15:10:09 +09:00
parent 6be382aab6
commit 86be1bef6b
3 changed files with 13 additions and 12 deletions

View File

@ -53,20 +53,18 @@ namespace osu.Game.Graphics.Containers
private void onStateChanged(Visibility visibility)
{
if (allowOverlays == OverlayActivation.All)
switch (visibility)
{
switch (visibility)
{
case Visibility.Visible:
case Visibility.Visible:
if (allowOverlays != OverlayActivation.Disabled)
samplePopIn?.Play();
break;
case Visibility.Hidden:
samplePopOut?.Play();
break;
}
else
State = Visibility.Hidden;
break;
case Visibility.Hidden:
samplePopOut?.Play();
break;
}
else
State = Visibility.Hidden;
}
}
}