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Use UserTriggered in Player
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@ -53,20 +53,18 @@ namespace osu.Game.Graphics.Containers
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private void onStateChanged(Visibility visibility)
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{
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if (allowOverlays == OverlayActivation.All)
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switch (visibility)
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{
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switch (visibility)
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{
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case Visibility.Visible:
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case Visibility.Visible:
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if (allowOverlays != OverlayActivation.Disabled)
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samplePopIn?.Play();
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break;
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case Visibility.Hidden:
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samplePopOut?.Play();
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break;
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}
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else
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State = Visibility.Hidden;
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break;
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case Visibility.Hidden:
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samplePopOut?.Play();
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break;
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}
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else
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State = Visibility.Hidden;
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}
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}
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}
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