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Implement HitObjectContainer.Clear()
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@ -58,6 +58,14 @@ namespace osu.Game.Rulesets.UI.Scrolling
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return result;
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}
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public override void Clear(bool disposeChildren = true)
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{
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base.Clear(disposeChildren);
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initialStateCache.Invalidate();
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hitObjectInitialStateCache.Clear();
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}
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private float scrollLength;
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protected override void Update()
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