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Prepare tests and general structure to support omission of pages
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@ -1,19 +1,20 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.IEnumerableExtensions;
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namespace osu.Game.Graphics.UserInterface.PageSelector
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{
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public class PageSelector : CompositeDrawable
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{
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public readonly BindableInt CurrentPage = new BindableInt(1);
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public readonly BindableInt MaxPages = new BindableInt(1);
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public readonly BindableInt CurrentPage = new BindableInt { MinValue = 0, };
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private readonly FillFlowContainer<PageSelectorPageButton> itemsFlow;
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public readonly BindableInt AvailablePages = new BindableInt(1) { MinValue = 1, };
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private readonly FillFlowContainer itemsFlow;
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private readonly PageSelectorPrevNextButton previousPageButton;
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private readonly PageSelectorPrevNextButton nextPageButton;
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@ -32,7 +33,7 @@ namespace osu.Game.Graphics.UserInterface.PageSelector
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{
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Action = () => CurrentPage.Value -= 1,
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},
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itemsFlow = new FillFlowContainer<PageSelectorPageButton>
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itemsFlow = new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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@ -49,60 +50,43 @@ namespace osu.Game.Graphics.UserInterface.PageSelector
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{
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base.LoadComplete();
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MaxPages.BindValueChanged(_ => redraw());
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CurrentPage.BindValueChanged(page => onCurrentPageChanged(page.NewValue));
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redraw();
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CurrentPage.BindValueChanged(onCurrentPageChanged);
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AvailablePages.BindValueChanged(_ => redraw(), true);
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}
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private void onCurrentPageChanged(int newPage)
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private void onCurrentPageChanged(ValueChangedEvent<int> currentPage)
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{
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if (newPage < 1)
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if (currentPage.NewValue >= AvailablePages.Value)
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{
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CurrentPage.Value = 1;
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CurrentPage.Value = AvailablePages.Value - 1;
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return;
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}
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if (newPage > MaxPages.Value)
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{
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CurrentPage.Value = MaxPages.Value;
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return;
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}
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foreach (var page in itemsFlow.OfType<PageSelectorPageButton>())
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page.Selected = page.PageNumber == currentPage.NewValue + 1;
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itemsFlow.ForEach(page => page.Selected = page.Page == newPage);
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updateButtonsState();
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previousPageButton.Enabled.Value = currentPage.NewValue != 0;
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nextPageButton.Enabled.Value = currentPage.NewValue < AvailablePages.Value - 1;
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}
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private void redraw()
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{
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itemsFlow.Clear();
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if (MaxPages.Value < 1)
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for (int i = 0; i < AvailablePages.Value; i++)
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{
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MaxPages.Value = 1;
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return;
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int pageIndex = i;
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itemsFlow.Add(new PageSelectorPageButton(pageIndex + 1)
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{
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Action = () => CurrentPage.Value = pageIndex,
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});
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}
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for (int i = 1; i <= MaxPages.Value; i++)
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addDrawablePage(i);
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if (CurrentPage.Value == 1)
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CurrentPage.TriggerChange();
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if (CurrentPage.Value != 0)
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CurrentPage.Value = 0;
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else
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CurrentPage.Value = 1;
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CurrentPage.TriggerChange();
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}
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private void updateButtonsState()
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{
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int newPage = CurrentPage.Value;
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int maxPages = MaxPages.Value;
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previousPageButton.Enabled.Value = newPage != 1;
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nextPageButton.Enabled.Value = newPage != maxPages;
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}
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private void addDrawablePage(int page) => itemsFlow.Add(new PageSelectorPageButton(page)
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{
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Action = () => CurrentPage.Value = page,
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});
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}
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}
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