Handle all blurring directly from background

This commit is contained in:
David Zhao
2019-03-14 14:02:46 +09:00
parent de6d8fc637
commit 8714902349
5 changed files with 46 additions and 23 deletions

View File

@ -26,7 +26,7 @@ namespace osu.Game.Screens.Play
{
public class PlayerLoader : ScreenWithBeatmapBackground
{
protected static readonly Vector2 BACKGROUND_BLUR = new Vector2(15);
private const float background_blur = 15;
private readonly Func<Player> createPlayer;
@ -119,7 +119,7 @@ namespace osu.Game.Screens.Play
private void contentIn()
{
Background?.BlurTo(BACKGROUND_BLUR, 800, Easing.OutQuint);
Background.AddedBlur.Value = background_blur;
content.ScaleTo(1, 650, Easing.OutQuint);
content.FadeInFromZero(400);
@ -127,7 +127,7 @@ namespace osu.Game.Screens.Play
private void contentOut()
{
Background?.BlurTo(new Vector2(0), 800, Easing.OutQuint);
Background.AddedBlur.Value = 0;
content.ScaleTo(0.7f, 300, Easing.InQuint);
content.FadeOut(250);
@ -166,7 +166,7 @@ namespace osu.Game.Screens.Play
{
if (this.IsCurrentScreen())
{
Background.BlurTo(BACKGROUND_BLUR, 800, Easing.OutQuint);
Background.AddedBlur.Value = background_blur;
Background.EnableVisualSettings.Value = false;
}
@ -179,7 +179,7 @@ namespace osu.Game.Screens.Play
{
if (this.IsCurrentScreen() && Background != null)
{
Background.BlurTo(new Vector2(0), 800, Easing.OutQuint);
Background.AddedBlur.Value = 0;
Background.EnableVisualSettings.Value = true;
}
}
@ -239,6 +239,8 @@ namespace osu.Game.Screens.Play
public override void OnSuspending(IScreen next)
{
Background.EnableVisualSettings.Value = true;
base.OnSuspending(next);
cancelLoad();
}
@ -249,7 +251,7 @@ namespace osu.Game.Screens.Play
this.FadeOut(150);
cancelLoad();
Background.EnableVisualSettings.Value = false;
Background.EnableVisualSettings.Value = true;
return base.OnExiting(next);
}