From 8742ed8a9cc5768c89f9b3d2230c0f3ca74abd1c Mon Sep 17 00:00:00 2001 From: David Zhao Date: Mon, 29 Jul 2019 17:23:45 +0900 Subject: [PATCH] Fix step names --- .../Visual/Menus/TestSceneExitingScreens.cs | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/osu.Game.Tests/Visual/Menus/TestSceneExitingScreens.cs b/osu.Game.Tests/Visual/Menus/TestSceneExitingScreens.cs index fafaa3a397..377d7b60fb 100644 --- a/osu.Game.Tests/Visual/Menus/TestSceneExitingScreens.cs +++ b/osu.Game.Tests/Visual/Menus/TestSceneExitingScreens.cs @@ -45,7 +45,7 @@ namespace osu.Game.Tests.Visual.Menus AddUntilStep("wait for load", () => osuGame.IsLoaded); AddUntilStep("wait for main menu", () => { - var current = osuGame.ScreenStack?.CurrentScreen; + var current = osuGame.ScreenStack.CurrentScreen; switch (current) { @@ -69,7 +69,7 @@ namespace osu.Game.Tests.Visual.Menus { TestSongSelect songSelect = null; - AddStep("Push songselect", () => osuGame.ScreenStack.Push(songSelect = new TestSongSelect())); + AddStep("Push song select", () => osuGame.ScreenStack.Push(songSelect = new TestSongSelect())); AddUntilStep("Wait for song select", () => songSelect.IsCurrentScreen()); AddStep("Show mods overlay", () => songSelect.ModSelectOverlay.Show()); AddAssert("Overlay was shown", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible); @@ -83,7 +83,7 @@ namespace osu.Game.Tests.Visual.Menus { TestSongSelect songSelect = null; - AddStep("Push songselect", () => osuGame.ScreenStack.Push(songSelect = new TestSongSelect())); + AddStep("Push song select", () => osuGame.ScreenStack.Push(songSelect = new TestSongSelect())); AddUntilStep("Wait for song select", () => songSelect.IsCurrentScreen()); AddStep("Show mods overlay", () => songSelect.ModSelectOverlay.Show()); AddAssert("Overlay was shown", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible); @@ -102,8 +102,8 @@ namespace osu.Game.Tests.Visual.Menus { Screens.Multi.Multiplayer multiplayer = null; - AddStep("Push songselect", () => osuGame.ScreenStack.Push(multiplayer = new Screens.Multi.Multiplayer())); - AddUntilStep("Wait for song select", () => multiplayer.IsCurrentScreen()); + AddStep("Push multiplayer", () => osuGame.ScreenStack.Push(multiplayer = new Screens.Multi.Multiplayer())); + AddUntilStep("Wait for multiplayer", () => multiplayer.IsCurrentScreen()); exitViaEscapeAndConfirm(); } @@ -112,8 +112,8 @@ namespace osu.Game.Tests.Visual.Menus { Screens.Multi.Multiplayer multiplayer = null; - AddStep("Push songselect", () => osuGame.ScreenStack.Push(multiplayer = new Screens.Multi.Multiplayer())); - AddUntilStep("Wait for song select", () => multiplayer.IsCurrentScreen()); + AddStep("Push multiplayer", () => osuGame.ScreenStack.Push(multiplayer = new Screens.Multi.Multiplayer())); + AddUntilStep("Wait for multiplayer", () => multiplayer.IsCurrentScreen()); exitViaBackButtonAndConfirm(); }