Basic searching in osu!direct, move BeatmapSetOnlineInfo covers into their own class

This commit is contained in:
DrabWeb
2017-05-28 02:26:25 -03:00
parent ab32e962ca
commit 8745948a01
7 changed files with 150 additions and 9 deletions

View File

@ -13,6 +13,8 @@ using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Overlays.Direct;
using Container = osu.Framework.Graphics.Containers.Container;
@ -24,6 +26,9 @@ namespace osu.Game.Overlays
public static readonly int WIDTH_PADDING = 80;
private const float panel_padding = 10f;
private APIAccess api;
private RulesetDatabase rulesets;
private readonly FilterControl filter;
private readonly FillFlowContainer resultCountsContainer;
private readonly OsuSpriteText resultCountsText;
@ -38,6 +43,17 @@ namespace osu.Game.Overlays
if (beatmapSets?.Equals(value) ?? false) return;
beatmapSets = value;
if (BeatmapSets == null)
{
foreach (var p in panels.Children)
{
p.FadeOut(200);
p.Expire();
}
return;
}
recreatePanels(filter.DisplayStyle.Value);
}
}
@ -155,14 +171,17 @@ namespace osu.Game.Overlays
filter.Search.Exit = Hide;
filter.Search.Current.ValueChanged += text => { if (text != string.Empty) header.Tabs.Current.Value = DirectTab.Search; };
filter.Search.OnCommit = (sender, text) => updateSets();
filter.DisplayStyle.ValueChanged += recreatePanels;
updateResultCounts();
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OsuColour colours, APIAccess api, RulesetDatabase rulesets)
{
this.api = api;
this.rulesets = rulesets;
resultCountsContainer.Colour = colours.Yellow;
}
@ -187,6 +206,21 @@ namespace osu.Game.Overlays
panels.Children = BeatmapSets.Select(b => displayStyle == PanelDisplayStyle.Grid ? (DirectPanel)new DirectGridPanel(b) { Width = 400 } : new DirectListPanel(b));
}
private GetBeatmapSetsRequest getSetsRequest;
private void updateSets()
{
if (!IsLoaded) return;
BeatmapSets = null;
getSetsRequest?.Cancel();
if (api == null || filter.Search.Text == string.Empty) return;
getSetsRequest = new GetBeatmapSetsRequest(filter.Search.Text);
getSetsRequest.Success += r => BeatmapSets = r?.Select(response => response.ToSetInfo(rulesets));
api.Queue(getSetsRequest);
}
protected override bool OnFocus(InputState state)
{
filter.Search.TriggerFocus();