Add support for animated colour fill in new style legacy health bar

This commit is contained in:
Bartłomiej Dach
2021-06-11 13:55:38 +02:00
parent 91e4397bd9
commit 876a357bf2

View File

@ -148,9 +148,9 @@ namespace osu.Game.Skinning
} }
} }
internal class LegacyOldStyleFill : LegacyHealthPiece internal abstract class LegacyFill : LegacyHealthPiece
{ {
public LegacyOldStyleFill(ISkin skin) protected LegacyFill(ISkin skin)
{ {
// required for sizing correctly.. // required for sizing correctly..
var firstFrame = getTexture(skin, "colour-0"); var firstFrame = getTexture(skin, "colour-0");
@ -166,23 +166,25 @@ namespace osu.Game.Skinning
Size = new Vector2(firstFrame.DisplayWidth, firstFrame.DisplayHeight); Size = new Vector2(firstFrame.DisplayWidth, firstFrame.DisplayHeight);
} }
Position = new Vector2(3, 10) * 1.6f;
Masking = true; Masking = true;
} }
} }
internal class LegacyNewStyleFill : LegacyHealthPiece internal class LegacyOldStyleFill : LegacyFill
{
public LegacyOldStyleFill(ISkin skin)
: base(skin)
{
Position = new Vector2(3, 10) * 1.6f;
}
}
internal class LegacyNewStyleFill : LegacyFill
{ {
public LegacyNewStyleFill(ISkin skin) public LegacyNewStyleFill(ISkin skin)
: base(skin)
{ {
InternalChild = new Sprite
{
Texture = getTexture(skin, "colour"),
};
Size = InternalChild.Size;
Position = new Vector2(7.5f, 7.8f) * 1.6f; Position = new Vector2(7.5f, 7.8f) * 1.6f;
Masking = true;
} }
protected override void Update() protected override void Update()