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Fix IsCatchingUp
not being in correct state
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@ -148,7 +148,7 @@ namespace osu.Game.Rulesets.UI
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if (state == PlaybackState.Valid && proposedTime != manualClock.CurrentTime)
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direction = proposedTime >= manualClock.CurrentTime ? 1 : -1;
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double timeBehind = Math.Abs(proposedTime - CurrentTime);
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double timeBehind = Math.Abs(proposedTime - referenceClock.CurrentTime);
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IsCatchingUp.Value = timeBehind > 200;
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WaitingOnFrames.Value = state == PlaybackState.NotValid;
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