Fix IsCatchingUp not being in correct state

This commit is contained in:
Dean Herbert
2022-08-15 20:16:14 +09:00
parent 9bc2e91de0
commit 87760bbc06
2 changed files with 6 additions and 8 deletions

View File

@ -148,7 +148,7 @@ namespace osu.Game.Rulesets.UI
if (state == PlaybackState.Valid && proposedTime != manualClock.CurrentTime)
direction = proposedTime >= manualClock.CurrentTime ? 1 : -1;
double timeBehind = Math.Abs(proposedTime - CurrentTime);
double timeBehind = Math.Abs(proposedTime - referenceClock.CurrentTime);
IsCatchingUp.Value = timeBehind > 200;
WaitingOnFrames.Value = state == PlaybackState.NotValid;