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Add BeatmapLookupCache
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143
osu.Game/Database/BeatmapLookupCache.cs
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143
osu.Game/Database/BeatmapLookupCache.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests.Responses;
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namespace osu.Game.Database
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{
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// This class is based on `UserLookupCache` which is well tested.
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// If modifications are to be made here, a base abstract implementation should likely be created and shared between the two.
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public class BeatmapLookupCache : MemoryCachingComponent<int, APIBeatmap>
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{
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[Resolved]
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private IAPIProvider api { get; set; }
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/// <summary>
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/// Perform an API lookup on the specified beatmap, populating a <see cref="APIBeatmap"/> model.
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/// </summary>
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/// <param name="beatmapId">The beatmap to lookup.</param>
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/// <param name="token">An optional cancellation token.</param>
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/// <returns>The populated beatmap, or null if the beatmap does not exist or the request could not be satisfied.</returns>
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[ItemCanBeNull]
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public Task<APIBeatmap> GetBeatmapAsync(int beatmapId, CancellationToken token = default) => GetAsync(beatmapId, token);
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/// <summary>
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/// Perform an API lookup on the specified beatmaps, populating a <see cref="APIBeatmap"/> model.
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/// </summary>
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/// <param name="beatmapIds">The beatmaps to lookup.</param>
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/// <param name="token">An optional cancellation token.</param>
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/// <returns>The populated beatmaps. May include null results for failed retrievals.</returns>
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public Task<APIBeatmap[]> GetBeatmapsAsync(int[] beatmapIds, CancellationToken token = default)
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{
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var beatmapLookupTasks = new List<Task<APIBeatmap>>();
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foreach (int u in beatmapIds)
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{
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beatmapLookupTasks.Add(GetBeatmapAsync(u, token).ContinueWith(task =>
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{
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if (!task.IsCompletedSuccessfully)
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return null;
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return task.Result;
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}, token));
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}
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return Task.WhenAll(beatmapLookupTasks);
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}
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protected override async Task<APIBeatmap> ComputeValueAsync(int lookup, CancellationToken token = default)
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=> await queryBeatmap(lookup).ConfigureAwait(false);
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private readonly Queue<(int id, TaskCompletionSource<APIBeatmap>)> pendingBeatmapTasks = new Queue<(int, TaskCompletionSource<APIBeatmap>)>();
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private Task pendingRequestTask;
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private readonly object taskAssignmentLock = new object();
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private Task<APIBeatmap> queryBeatmap(int beatmapId)
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{
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lock (taskAssignmentLock)
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{
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var tcs = new TaskCompletionSource<APIBeatmap>();
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// Add to the queue.
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pendingBeatmapTasks.Enqueue((beatmapId, tcs));
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// Create a request task if there's not already one.
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if (pendingRequestTask == null)
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createNewTask();
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return tcs.Task;
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}
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}
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private void performLookup()
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{
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// contains at most 50 unique beatmap IDs from beatmapTasks, which is used to perform the lookup.
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var beatmapTasks = new Dictionary<int, List<TaskCompletionSource<APIBeatmap>>>();
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// Grab at most 50 unique beatmap IDs from the queue.
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lock (taskAssignmentLock)
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{
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while (pendingBeatmapTasks.Count > 0 && beatmapTasks.Count < 1)
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{
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(int id, TaskCompletionSource<APIBeatmap> task) next = pendingBeatmapTasks.Dequeue();
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// Perform a secondary check for existence, in case the beatmap was queried in a previous batch.
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if (CheckExists(next.id, out var existing))
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next.task.SetResult(existing);
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else
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{
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if (beatmapTasks.TryGetValue(next.id, out var tasks))
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tasks.Add(next.task);
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else
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beatmapTasks[next.id] = new List<TaskCompletionSource<APIBeatmap>> { next.task };
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}
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}
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}
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// Query the beatmaps.
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var request = new GetBeatmapRequest(new APIBeatmap { OnlineID = beatmapTasks.Keys.First() });
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// rather than queueing, we maintain our own single-threaded request stream.
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// todo: we probably want retry logic here.
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api.Perform(request);
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// Create a new request task if there's still more beatmaps to query.
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lock (taskAssignmentLock)
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{
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pendingRequestTask = null;
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if (pendingBeatmapTasks.Count > 0)
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createNewTask();
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}
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List<APIBeatmap> foundBeatmaps = new List<APIBeatmap> { request.Response };
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foreach (var beatmap in foundBeatmaps)
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{
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if (beatmapTasks.TryGetValue(beatmap.OnlineID, out var tasks))
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{
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foreach (var task in tasks)
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task.SetResult(beatmap);
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beatmapTasks.Remove(beatmap.OnlineID);
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}
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}
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// if any tasks remain which were not satisfied, return null.
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foreach (var tasks in beatmapTasks.Values)
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{
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foreach (var task in tasks)
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task.SetResult(null);
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}
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}
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private void createNewTask() => pendingRequestTask = Task.Run(performLookup);
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}
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}
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