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Add storyboard sample test scene
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74
osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs
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74
osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.IO;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.IO.Stores;
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using osu.Game.Audio;
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using osu.Game.Skinning;
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using osu.Game.Tests.Resources;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Tests.Gameplay
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{
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public class TestSceneStoryboardSamples : OsuTestScene
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{
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[Test]
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public void TestRetrieveTopLevelSample()
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{
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ISkin skin = null;
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SampleChannel channel = null;
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AddStep("create skin", () => skin = new TestSkin("test-sample", Audio));
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AddStep("retrieve sample", () => channel = skin.GetSample(new SampleInfo("test-sample")));
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AddAssert("sample is non-null", () => channel != null);
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}
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[Test]
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public void TestRetrieveSampleInSubFolder()
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{
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ISkin skin = null;
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SampleChannel channel = null;
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AddStep("create skin", () => skin = new TestSkin("folder/test-sample", Audio));
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AddStep("retrieve sample", () => channel = skin.GetSample(new SampleInfo("folder/test-sample")));
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AddAssert("sample is non-null", () => channel != null);
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}
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private class TestSkin : LegacySkin
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{
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public TestSkin(string resourceName, AudioManager audioManager)
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: base(DefaultLegacySkin.Info, new TestResourceStore(resourceName), audioManager, "skin.ini")
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{
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}
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}
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private class TestResourceStore : IResourceStore<byte[]>
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{
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private readonly string resourceName;
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public TestResourceStore(string resourceName)
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{
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this.resourceName = resourceName;
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}
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public byte[] Get(string name) => name == resourceName ? TestResources.GetStore().Get("Resources/test-sample.mp3") : null;
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public Task<byte[]> GetAsync(string name) => name == resourceName ? TestResources.GetStore().GetAsync("Resources/test-sample.mp3") : null;
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public Stream GetStream(string name) => name == resourceName ? TestResources.GetStore().GetStream("Resources/test-sample.mp3") : null;
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public IEnumerable<string> GetAvailableResources() => new[] { resourceName };
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public void Dispose()
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{
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}
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}
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}
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}
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