Get rid of raw AddDelay calls within osu.Game

This commit is contained in:
Thomas Müller
2017-07-17 16:51:21 +03:00
parent 19fb03e737
commit 87bcd526f3
19 changed files with 67 additions and 96 deletions

View File

@ -75,15 +75,13 @@ namespace osu.Game.Rulesets.Judgements
this.MoveToOffset(new Vector2(0, 100), 800, EasingTypes.InQuint);
this.RotateTo(40, 800, EasingTypes.InQuint);
AddDelay(600);
this.FadeOut(200);
this.Delay(600).FadeOut(200);
break;
case HitResult.Hit:
this.ScaleTo(0.9f);
this.ScaleTo(1, 500, EasingTypes.OutElastic);
AddDelay(100);
this.FadeOut(400);
this.Delay(100).FadeOut(400);
break;
}