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Get rid of raw AddDelay calls within osu.Game
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@ -98,18 +98,13 @@ namespace osu.Game.Screens.Menu
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{
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base.OnEntering(last);
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Content.FadeInFromZero(500);
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icon.Delay(1500).FadeColour(iconColour, 200);
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icon.AddDelay(1500);
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icon.FadeColour(iconColour, 200);
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AddDelay(6000, true);
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Content.FadeOut(250);
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AddDelay(250);
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Schedule(() => Push(intro));
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Content
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.FadeInFromZero(500)
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.Then(5500)
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.FadeOut(250)
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.Finally(d => Push(intro));
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}
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}
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}
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