Get rid of raw AddDelay calls within osu.Game

This commit is contained in:
Thomas Müller
2017-07-17 16:51:21 +03:00
parent 19fb03e737
commit 87bcd526f3
19 changed files with 67 additions and 96 deletions

View File

@ -98,18 +98,13 @@ namespace osu.Game.Screens.Menu
{
base.OnEntering(last);
Content.FadeInFromZero(500);
icon.Delay(1500).FadeColour(iconColour, 200);
icon.AddDelay(1500);
icon.FadeColour(iconColour, 200);
AddDelay(6000, true);
Content.FadeOut(250);
AddDelay(250);
Schedule(() => Push(intro));
Content
.FadeInFromZero(500)
.Then(5500)
.FadeOut(250)
.Finally(d => Push(intro));
}
}
}