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Get rid of raw AddDelay calls within osu.Game
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@ -33,8 +33,7 @@ namespace osu.Game.Screens.Ranking
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protected override void LoadComplete()
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{
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base.LoadComplete();
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fill.AddDelay(400);
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fill.FadeInFromZero(600);
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fill.Delay(400).FadeInFromZero(600);
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}
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[BackgroundDependencyLoader]
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@ -178,9 +178,9 @@ namespace osu.Game.Screens.Ranking
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int delay = 0;
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foreach (var s in statisticsContainer.Children)
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{
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s.FadeOut();
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s.AddDelay(delay += 200);
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s.FadeIn(300 + delay, EasingTypes.Out);
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s.FadeOut()
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.Then(delay += 200)
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.FadeIn(300 + delay, EasingTypes.Out);
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}
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});
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}
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