Get rid of raw AddDelay calls within osu.Game

This commit is contained in:
Thomas Müller
2017-07-17 16:51:21 +03:00
parent 19fb03e737
commit 87bcd526f3
19 changed files with 67 additions and 96 deletions

View File

@ -33,8 +33,7 @@ namespace osu.Game.Screens.Ranking
protected override void LoadComplete()
{
base.LoadComplete();
fill.AddDelay(400);
fill.FadeInFromZero(600);
fill.Delay(400).FadeInFromZero(600);
}
[BackgroundDependencyLoader]

View File

@ -178,9 +178,9 @@ namespace osu.Game.Screens.Ranking
int delay = 0;
foreach (var s in statisticsContainer.Children)
{
s.FadeOut();
s.AddDelay(delay += 200);
s.FadeIn(300 + delay, EasingTypes.Out);
s.FadeOut()
.Then(delay += 200)
.FadeIn(300 + delay, EasingTypes.Out);
}
});
}