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Get rid of raw AddDelay calls within osu.Game
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@ -63,8 +63,8 @@ namespace osu.Game.Screens.Select.Leaderboards
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};
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scrollFlow.Add(ls);
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ls.AddDelay(i++ * 50, true);
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ls.Show();
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using (BeginDelayedSequence(i++ * 50, true))
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ls.Show();
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}
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scrollContainer.ScrollTo(0f, false);
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