diff --git a/README.md b/README.md
index 7c749f3422..86c42dae12 100644
--- a/README.md
+++ b/README.md
@@ -34,6 +34,8 @@ If you are looking to install or test osu! without setting up a development envi
| [Windows (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | [macOS 10.12+](https://github.com/ppy/osu/releases/latest/download/osu.app.zip) | [Linux (x64)](https://github.com/ppy/osu/releases/latest/download/osu.AppImage) | [iOS(iOS 10+)](https://osu.ppy.sh/home/testflight) | [Android (5+)](https://github.com/ppy/osu/releases/latest/download/sh.ppy.osulazer.apk)
| ------------- | ------------- | ------------- | ------------- | ------------- |
+- The iOS testflight link may fill up (Apple has a hard limit of 10,000 users). We reset it occasionally when this happens. Please do not ask about this. Check back regularly for link resets or follow [peppy](https://twitter.com/ppy) on twitter for announcements of link resets.
+
- When running on Windows 7 or 8.1, **[additional prerequisites](https://docs.microsoft.com/en-us/dotnet/core/install/dependencies?tabs=netcore31&pivots=os-windows)** may be required to correctly run .NET Core applications if your operating system is not up-to-date with the latest service packs.
If your platform is not listed above, there is still a chance you can manually build it by following the instructions below.
diff --git a/osu.Android.props b/osu.Android.props
index 2d531cf01e..a4bcbd289d 100644
--- a/osu.Android.props
+++ b/osu.Android.props
@@ -52,6 +52,6 @@
-
+
diff --git a/osu.Game.Rulesets.Taiko/UI/DrumRollHitContainer.cs b/osu.Game.Rulesets.Taiko/UI/DrumRollHitContainer.cs
index fde42bec04..9bfb6aa839 100644
--- a/osu.Game.Rulesets.Taiko/UI/DrumRollHitContainer.cs
+++ b/osu.Game.Rulesets.Taiko/UI/DrumRollHitContainer.cs
@@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Containers;
+using osu.Framework.Graphics.Performance;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneBeatmapListingSearchControl.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneBeatmapListingSearchControl.cs
index a4698a9a32..3f757031f8 100644
--- a/osu.Game.Tests/Visual/UserInterface/TestSceneBeatmapListingSearchControl.cs
+++ b/osu.Game.Tests/Visual/UserInterface/TestSceneBeatmapListingSearchControl.cs
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
+using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
@@ -27,6 +28,9 @@ namespace osu.Game.Tests.Visual.UserInterface
OsuSpriteText category;
OsuSpriteText genre;
OsuSpriteText language;
+ OsuSpriteText extra;
+ OsuSpriteText ranks;
+ OsuSpriteText played;
Add(control = new BeatmapListingSearchControl
{
@@ -46,6 +50,9 @@ namespace osu.Game.Tests.Visual.UserInterface
category = new OsuSpriteText(),
genre = new OsuSpriteText(),
language = new OsuSpriteText(),
+ extra = new OsuSpriteText(),
+ ranks = new OsuSpriteText(),
+ played = new OsuSpriteText()
}
});
@@ -54,6 +61,9 @@ namespace osu.Game.Tests.Visual.UserInterface
control.Category.BindValueChanged(c => category.Text = $"Category: {c.NewValue}", true);
control.Genre.BindValueChanged(g => genre.Text = $"Genre: {g.NewValue}", true);
control.Language.BindValueChanged(l => language.Text = $"Language: {l.NewValue}", true);
+ control.Extra.BindCollectionChanged((u, v) => extra.Text = $"Extra: {(control.Extra.Any() ? string.Join('.', control.Extra.Select(i => i.ToString().ToLowerInvariant())) : "")}", true);
+ control.Ranks.BindCollectionChanged((u, v) => ranks.Text = $"Ranks: {(control.Ranks.Any() ? string.Join('.', control.Ranks.Select(i => i.ToString())) : "")}", true);
+ control.Played.BindValueChanged(p => played.Text = $"Played: {p.NewValue}", true);
}
[Test]
diff --git a/osu.Game/Online/API/Requests/SearchBeatmapSetsRequest.cs b/osu.Game/Online/API/Requests/SearchBeatmapSetsRequest.cs
index dde45b5aeb..bbaa7e745f 100644
--- a/osu.Game/Online/API/Requests/SearchBeatmapSetsRequest.cs
+++ b/osu.Game/Online/API/Requests/SearchBeatmapSetsRequest.cs
@@ -1,11 +1,15 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
+using System.Collections.Generic;
+using System.Linq;
+using JetBrains.Annotations;
using osu.Framework.IO.Network;
using osu.Game.Extensions;
using osu.Game.Overlays;
using osu.Game.Overlays.BeatmapListing;
using osu.Game.Rulesets;
+using osu.Game.Scoring;
namespace osu.Game.Online.API.Requests
{
@@ -21,6 +25,14 @@ namespace osu.Game.Online.API.Requests
public SearchLanguage Language { get; }
+ [CanBeNull]
+ public IReadOnlyCollection Extra { get; }
+
+ public SearchPlayed Played { get; }
+
+ [CanBeNull]
+ public IReadOnlyCollection Ranks { get; }
+
private readonly string query;
private readonly RulesetInfo ruleset;
private readonly Cursor cursor;
@@ -35,7 +47,10 @@ namespace osu.Game.Online.API.Requests
SortCriteria sortCriteria = SortCriteria.Ranked,
SortDirection sortDirection = SortDirection.Descending,
SearchGenre genre = SearchGenre.Any,
- SearchLanguage language = SearchLanguage.Any)
+ SearchLanguage language = SearchLanguage.Any,
+ IReadOnlyCollection extra = null,
+ IReadOnlyCollection ranks = null,
+ SearchPlayed played = SearchPlayed.Any)
{
this.query = string.IsNullOrEmpty(query) ? string.Empty : System.Uri.EscapeDataString(query);
this.ruleset = ruleset;
@@ -46,6 +61,9 @@ namespace osu.Game.Online.API.Requests
SortDirection = sortDirection;
Genre = genre;
Language = language;
+ Extra = extra;
+ Ranks = ranks;
+ Played = played;
}
protected override WebRequest CreateWebRequest()
@@ -66,6 +84,15 @@ namespace osu.Game.Online.API.Requests
req.AddParameter("sort", $"{SortCriteria.ToString().ToLowerInvariant()}_{directionString}");
+ if (Extra != null && Extra.Any())
+ req.AddParameter("e", string.Join('.', Extra.Select(e => e.ToString().ToLowerInvariant())));
+
+ if (Ranks != null && Ranks.Any())
+ req.AddParameter("r", string.Join('.', Ranks.Select(r => r.ToString())));
+
+ if (Played != SearchPlayed.Any)
+ req.AddParameter("played", Played.ToString().ToLowerInvariant());
+
req.AddCursor(cursor);
return req;
diff --git a/osu.Game/Overlays/BeatmapListing/BeatmapListingFilterControl.cs b/osu.Game/Overlays/BeatmapListing/BeatmapListingFilterControl.cs
index 494a0df8f8..3be38e3c1d 100644
--- a/osu.Game/Overlays/BeatmapListing/BeatmapListingFilterControl.cs
+++ b/osu.Game/Overlays/BeatmapListing/BeatmapListingFilterControl.cs
@@ -130,6 +130,9 @@ namespace osu.Game.Overlays.BeatmapListing
searchControl.Category.BindValueChanged(_ => queueUpdateSearch());
searchControl.Genre.BindValueChanged(_ => queueUpdateSearch());
searchControl.Language.BindValueChanged(_ => queueUpdateSearch());
+ searchControl.Extra.CollectionChanged += (_, __) => queueUpdateSearch();
+ searchControl.Ranks.CollectionChanged += (_, __) => queueUpdateSearch();
+ searchControl.Played.BindValueChanged(_ => queueUpdateSearch());
sortCriteria.BindValueChanged(_ => queueUpdateSearch());
sortDirection.BindValueChanged(_ => queueUpdateSearch());
@@ -179,7 +182,10 @@ namespace osu.Game.Overlays.BeatmapListing
sortControl.Current.Value,
sortControl.SortDirection.Value,
searchControl.Genre.Value,
- searchControl.Language.Value);
+ searchControl.Language.Value,
+ searchControl.Extra,
+ searchControl.Ranks,
+ searchControl.Played.Value);
getSetsRequest.Success += response =>
{
diff --git a/osu.Game/Overlays/BeatmapListing/BeatmapListingSearchControl.cs b/osu.Game/Overlays/BeatmapListing/BeatmapListingSearchControl.cs
index 29c4fe0d2e..3694c9855e 100644
--- a/osu.Game/Overlays/BeatmapListing/BeatmapListingSearchControl.cs
+++ b/osu.Game/Overlays/BeatmapListing/BeatmapListingSearchControl.cs
@@ -13,6 +13,7 @@ using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osuTK.Graphics;
using osu.Game.Rulesets;
+using osu.Game.Scoring;
namespace osu.Game.Overlays.BeatmapListing
{
@@ -28,6 +29,12 @@ namespace osu.Game.Overlays.BeatmapListing
public Bindable Language => languageFilter.Current;
+ public BindableList Extra => extraFilter.Current;
+
+ public BindableList Ranks => ranksFilter.Current;
+
+ public Bindable Played => playedFilter.Current;
+
public BeatmapSetInfo BeatmapSet
{
set
@@ -48,6 +55,9 @@ namespace osu.Game.Overlays.BeatmapListing
private readonly BeatmapSearchFilterRow categoryFilter;
private readonly BeatmapSearchFilterRow genreFilter;
private readonly BeatmapSearchFilterRow languageFilter;
+ private readonly BeatmapSearchMultipleSelectionFilterRow extraFilter;
+ private readonly BeatmapSearchScoreFilterRow ranksFilter;
+ private readonly BeatmapSearchFilterRow playedFilter;
private readonly Box background;
private readonly UpdateableBeatmapSetCover beatmapCover;
@@ -105,6 +115,9 @@ namespace osu.Game.Overlays.BeatmapListing
categoryFilter = new BeatmapSearchFilterRow(@"Categories"),
genreFilter = new BeatmapSearchFilterRow(@"Genre"),
languageFilter = new BeatmapSearchFilterRow(@"Language"),
+ extraFilter = new BeatmapSearchMultipleSelectionFilterRow(@"Extra"),
+ ranksFilter = new BeatmapSearchScoreFilterRow(),
+ playedFilter = new BeatmapSearchFilterRow(@"Played")
}
}
}
diff --git a/osu.Game/Overlays/BeatmapListing/BeatmapSearchFilterRow.cs b/osu.Game/Overlays/BeatmapListing/BeatmapSearchFilterRow.cs
index 45ef793deb..b429a5277b 100644
--- a/osu.Game/Overlays/BeatmapListing/BeatmapSearchFilterRow.cs
+++ b/osu.Game/Overlays/BeatmapListing/BeatmapSearchFilterRow.cs
@@ -1,20 +1,16 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
-using System;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
-using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
-using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osuTK;
-using osuTK.Graphics;
using Humanizer;
using osu.Game.Utils;
@@ -32,6 +28,7 @@ namespace osu.Game.Overlays.BeatmapListing
public BeatmapSearchFilterRow(string headerName)
{
+ Drawable filter;
AutoSizeAxes = Axes.Y;
RelativeSizeAxes = Axes.X;
AddInternal(new GridContainer
@@ -49,7 +46,7 @@ namespace osu.Game.Overlays.BeatmapListing
},
Content = new[]
{
- new Drawable[]
+ new[]
{
new OsuSpriteText
{
@@ -58,17 +55,17 @@ namespace osu.Game.Overlays.BeatmapListing
Font = OsuFont.GetFont(size: 13),
Text = headerName.Titleize()
},
- CreateFilter().With(f =>
- {
- f.Current = current;
- })
+ filter = CreateFilter()
}
}
});
+
+ if (filter is IHasCurrentValue filterWithValue)
+ Current = filterWithValue.Current;
}
[NotNull]
- protected virtual BeatmapSearchFilter CreateFilter() => new BeatmapSearchFilter();
+ protected virtual Drawable CreateFilter() => new BeatmapSearchFilter();
protected class BeatmapSearchFilter : TabControl
{
@@ -97,63 +94,7 @@ namespace osu.Game.Overlays.BeatmapListing
protected override Dropdown CreateDropdown() => new FilterDropdown();
- protected override TabItem CreateTabItem(T value) => new FilterTabItem(value);
-
- protected class FilterTabItem : TabItem
- {
- protected virtual float TextSize => 13;
-
- [Resolved]
- private OverlayColourProvider colourProvider { get; set; }
-
- private readonly OsuSpriteText text;
-
- public FilterTabItem(T value)
- : base(value)
- {
- AutoSizeAxes = Axes.Both;
- Anchor = Anchor.BottomLeft;
- Origin = Anchor.BottomLeft;
- AddRangeInternal(new Drawable[]
- {
- text = new OsuSpriteText
- {
- Font = OsuFont.GetFont(size: TextSize, weight: FontWeight.Regular),
- Text = (value as Enum)?.GetDescription() ?? value.ToString()
- },
- new HoverClickSounds()
- });
-
- Enabled.Value = true;
- }
-
- [BackgroundDependencyLoader]
- private void load()
- {
- updateState();
- }
-
- protected override bool OnHover(HoverEvent e)
- {
- base.OnHover(e);
- updateState();
- return true;
- }
-
- protected override void OnHoverLost(HoverLostEvent e)
- {
- base.OnHoverLost(e);
- updateState();
- }
-
- protected override void OnActivated() => updateState();
-
- protected override void OnDeactivated() => updateState();
-
- private void updateState() => text.FadeColour(Active.Value ? Color4.White : getStateColour(), 200, Easing.OutQuint);
-
- private Color4 getStateColour() => IsHovered ? colourProvider.Light1 : colourProvider.Light3;
- }
+ protected override TabItem CreateTabItem(T value) => new FilterTabItem(value);
private class FilterDropdown : OsuTabDropdown
{
diff --git a/osu.Game/Overlays/BeatmapListing/BeatmapSearchMultipleSelectionFilterRow.cs b/osu.Game/Overlays/BeatmapListing/BeatmapSearchMultipleSelectionFilterRow.cs
new file mode 100644
index 0000000000..5dfa8e6109
--- /dev/null
+++ b/osu.Game/Overlays/BeatmapListing/BeatmapSearchMultipleSelectionFilterRow.cs
@@ -0,0 +1,93 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using osu.Framework.Allocation;
+using osu.Framework.Bindables;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Containers;
+using osu.Framework.Input.Events;
+using osuTK;
+
+namespace osu.Game.Overlays.BeatmapListing
+{
+ public class BeatmapSearchMultipleSelectionFilterRow : BeatmapSearchFilterRow>
+ {
+ public new readonly BindableList Current = new BindableList();
+
+ private MultipleSelectionFilter filter;
+
+ public BeatmapSearchMultipleSelectionFilterRow(string headerName)
+ : base(headerName)
+ {
+ Current.BindTo(filter.Current);
+ }
+
+ protected sealed override Drawable CreateFilter() => filter = CreateMultipleSelectionFilter();
+
+ ///
+ /// Creates a filter control that can be used to simultaneously select multiple values of type .
+ ///
+ protected virtual MultipleSelectionFilter CreateMultipleSelectionFilter() => new MultipleSelectionFilter();
+
+ protected class MultipleSelectionFilter : FillFlowContainer
+ {
+ public readonly BindableList Current = new BindableList();
+
+ [BackgroundDependencyLoader]
+ private void load()
+ {
+ Anchor = Anchor.BottomLeft;
+ Origin = Anchor.BottomLeft;
+ RelativeSizeAxes = Axes.X;
+ Height = 15;
+ Spacing = new Vector2(10, 0);
+
+ AddRange(GetValues().Select(CreateTabItem));
+ }
+
+ protected override void LoadComplete()
+ {
+ base.LoadComplete();
+
+ foreach (var item in Children)
+ item.Active.BindValueChanged(active => toggleItem(item.Value, active.NewValue));
+ }
+
+ ///
+ /// Returns all values to be displayed in this filter row.
+ ///
+ protected virtual IEnumerable GetValues() => Enum.GetValues(typeof(T)).Cast();
+
+ ///
+ /// Creates a representing the supplied .
+ ///
+ protected virtual MultipleSelectionFilterTabItem CreateTabItem(T value) => new MultipleSelectionFilterTabItem(value);
+
+ private void toggleItem(T value, bool active)
+ {
+ if (active)
+ Current.Add(value);
+ else
+ Current.Remove(value);
+ }
+ }
+
+ protected class MultipleSelectionFilterTabItem : FilterTabItem
+ {
+ public MultipleSelectionFilterTabItem(T value)
+ : base(value)
+ {
+ }
+
+ protected override bool OnClick(ClickEvent e)
+ {
+ base.OnClick(e);
+ Active.Toggle();
+ return true;
+ }
+ }
+ }
+}
diff --git a/osu.Game/Overlays/BeatmapListing/BeatmapSearchRulesetFilterRow.cs b/osu.Game/Overlays/BeatmapListing/BeatmapSearchRulesetFilterRow.cs
index eebd896cf9..a8dc088e52 100644
--- a/osu.Game/Overlays/BeatmapListing/BeatmapSearchRulesetFilterRow.cs
+++ b/osu.Game/Overlays/BeatmapListing/BeatmapSearchRulesetFilterRow.cs
@@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
+using osu.Framework.Graphics;
using osu.Game.Rulesets;
namespace osu.Game.Overlays.BeatmapListing
@@ -13,7 +14,7 @@ namespace osu.Game.Overlays.BeatmapListing
{
}
- protected override BeatmapSearchFilter CreateFilter() => new RulesetFilter();
+ protected override Drawable CreateFilter() => new RulesetFilter();
private class RulesetFilter : BeatmapSearchFilter
{
diff --git a/osu.Game/Overlays/BeatmapListing/BeatmapSearchScoreFilterRow.cs b/osu.Game/Overlays/BeatmapListing/BeatmapSearchScoreFilterRow.cs
new file mode 100644
index 0000000000..804962adfb
--- /dev/null
+++ b/osu.Game/Overlays/BeatmapListing/BeatmapSearchScoreFilterRow.cs
@@ -0,0 +1,50 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.Collections.Generic;
+using System.Linq;
+using osu.Framework.Extensions;
+using osu.Game.Scoring;
+
+namespace osu.Game.Overlays.BeatmapListing
+{
+ public class BeatmapSearchScoreFilterRow : BeatmapSearchMultipleSelectionFilterRow
+ {
+ public BeatmapSearchScoreFilterRow()
+ : base(@"Rank Achieved")
+ {
+ }
+
+ protected override MultipleSelectionFilter CreateMultipleSelectionFilter() => new RankFilter();
+
+ private class RankFilter : MultipleSelectionFilter
+ {
+ protected override MultipleSelectionFilterTabItem CreateTabItem(ScoreRank value) => new RankItem(value);
+
+ protected override IEnumerable GetValues() => base.GetValues().Reverse();
+ }
+
+ private class RankItem : MultipleSelectionFilterTabItem
+ {
+ public RankItem(ScoreRank value)
+ : base(value)
+ {
+ }
+
+ protected override string LabelFor(ScoreRank value)
+ {
+ switch (value)
+ {
+ case ScoreRank.XH:
+ return @"Silver SS";
+
+ case ScoreRank.SH:
+ return @"Silver S";
+
+ default:
+ return value.GetDescription();
+ }
+ }
+ }
+ }
+}
diff --git a/osu.Game/Overlays/BeatmapListing/FilterTabItem.cs b/osu.Game/Overlays/BeatmapListing/FilterTabItem.cs
new file mode 100644
index 0000000000..f02b515755
--- /dev/null
+++ b/osu.Game/Overlays/BeatmapListing/FilterTabItem.cs
@@ -0,0 +1,79 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System;
+using osu.Framework.Allocation;
+using osu.Framework.Extensions;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.UserInterface;
+using osu.Framework.Input.Events;
+using osu.Game.Graphics;
+using osu.Game.Graphics.Sprites;
+using osu.Game.Graphics.UserInterface;
+using osuTK.Graphics;
+
+namespace osu.Game.Overlays.BeatmapListing
+{
+ public class FilterTabItem : TabItem
+ {
+ [Resolved]
+ private OverlayColourProvider colourProvider { get; set; }
+
+ private OsuSpriteText text;
+
+ public FilterTabItem(T value)
+ : base(value)
+ {
+ }
+
+ [BackgroundDependencyLoader]
+ private void load()
+ {
+ AutoSizeAxes = Axes.Both;
+ Anchor = Anchor.BottomLeft;
+ Origin = Anchor.BottomLeft;
+ AddRangeInternal(new Drawable[]
+ {
+ text = new OsuSpriteText
+ {
+ Font = OsuFont.GetFont(size: 13, weight: FontWeight.Regular),
+ Text = LabelFor(Value)
+ },
+ new HoverClickSounds()
+ });
+
+ Enabled.Value = true;
+ updateState();
+ }
+
+ protected override bool OnHover(HoverEvent e)
+ {
+ base.OnHover(e);
+ updateState();
+ return true;
+ }
+
+ protected override void OnHoverLost(HoverLostEvent e)
+ {
+ base.OnHoverLost(e);
+ updateState();
+ }
+
+ protected override void OnActivated() => updateState();
+
+ protected override void OnDeactivated() => updateState();
+
+ ///
+ /// Returns the label text to be used for the supplied .
+ ///
+ protected virtual string LabelFor(T value) => (value as Enum)?.GetDescription() ?? value.ToString();
+
+ private void updateState()
+ {
+ text.FadeColour(IsHovered ? colourProvider.Light1 : getStateColour(), 200, Easing.OutQuint);
+ text.Font = text.Font.With(weight: Active.Value ? FontWeight.SemiBold : FontWeight.Regular);
+ }
+
+ private Color4 getStateColour() => Active.Value ? colourProvider.Content1 : colourProvider.Light2;
+ }
+}
diff --git a/osu.Game/Overlays/BeatmapListing/SearchExtra.cs b/osu.Game/Overlays/BeatmapListing/SearchExtra.cs
new file mode 100644
index 0000000000..af37e3264f
--- /dev/null
+++ b/osu.Game/Overlays/BeatmapListing/SearchExtra.cs
@@ -0,0 +1,16 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.ComponentModel;
+
+namespace osu.Game.Overlays.BeatmapListing
+{
+ public enum SearchExtra
+ {
+ [Description("Has Video")]
+ Video,
+
+ [Description("Has Storyboard")]
+ Storyboard
+ }
+}
diff --git a/osu.Game/Overlays/BeatmapListing/SearchPlayed.cs b/osu.Game/Overlays/BeatmapListing/SearchPlayed.cs
new file mode 100644
index 0000000000..eb7fb46158
--- /dev/null
+++ b/osu.Game/Overlays/BeatmapListing/SearchPlayed.cs
@@ -0,0 +1,12 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+namespace osu.Game.Overlays.BeatmapListing
+{
+ public enum SearchPlayed
+ {
+ Any,
+ Played,
+ Unplayed
+ }
+}
diff --git a/osu.Game/Rulesets/Edit/SelectionBlueprint.cs b/osu.Game/Rulesets/Edit/SelectionBlueprint.cs
index 4abdbfc244..f3816f6218 100644
--- a/osu.Game/Rulesets/Edit/SelectionBlueprint.cs
+++ b/osu.Game/Rulesets/Edit/SelectionBlueprint.cs
@@ -120,6 +120,11 @@ namespace osu.Game.Rulesets.Edit
///
public void Deselect() => State = SelectionState.NotSelected;
+ ///
+ /// Toggles the selection state of this .
+ ///
+ public void ToggleSelection() => State = IsSelected ? SelectionState.NotSelected : SelectionState.Selected;
+
public bool IsSelected => State == SelectionState.Selected;
///
diff --git a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs
index e29abfd83e..0990a667ec 100644
--- a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs
+++ b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs
@@ -255,14 +255,13 @@ namespace osu.Game.Rulesets.UI
NotValid,
///
- /// Whether we are running up-to-date with our parent clock.
- /// If not, we will need to keep processing children until we catch up.
+ /// Playback is running behind real-time. Catch-up will be attempted by processing more than once per
+ /// game loop (limited to a sane maximum to avoid frame drops).
///
RequiresCatchUp,
///
- /// Whether we are in a valid state (ie. should we keep processing children frames).
- /// This should be set to false when the replay is, for instance, waiting for future frames to arrive.
+ /// In a valid state, progressing one child hierarchy loop per game loop.
///
Valid
}
diff --git a/osu.Game/Rulesets/UI/HitObjectContainer.cs b/osu.Game/Rulesets/UI/HitObjectContainer.cs
index 9a0217a1eb..4cadfa9ad4 100644
--- a/osu.Game/Rulesets/UI/HitObjectContainer.cs
+++ b/osu.Game/Rulesets/UI/HitObjectContainer.cs
@@ -6,6 +6,7 @@ using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
+using osu.Framework.Graphics.Performance;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.UI
diff --git a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs
index 7751df29cf..5ac360d029 100644
--- a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs
+++ b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs
@@ -298,13 +298,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
Debug.Assert(!clickSelectionBegan);
- // Deselections are only allowed for control + left clicks
- bool allowDeselection = e.ControlPressed && e.Button == MouseButton.Left;
-
- // Todo: This is probably incorrectly disallowing multiple selections on stacked objects
- if (!allowDeselection && SelectionHandler.SelectedBlueprints.Any(s => s.IsHovered))
- return;
-
foreach (SelectionBlueprint blueprint in SelectionBlueprints.AliveChildren)
{
if (blueprint.IsHovered)
diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs
index 4caceedc5a..01e23bafc5 100644
--- a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs
+++ b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs
@@ -24,6 +24,7 @@ using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osuTK;
+using osuTK.Input;
namespace osu.Game.Screens.Edit.Compose.Components
{
@@ -224,21 +225,21 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// The input state at the point of selection.
internal void HandleSelectionRequested(SelectionBlueprint blueprint, InputState state)
{
- if (state.Keyboard.ControlPressed)
- {
- if (blueprint.IsSelected)
- blueprint.Deselect();
- else
- blueprint.Select();
- }
+ if (state.Keyboard.ShiftPressed && state.Mouse.IsPressed(MouseButton.Right))
+ EditorBeatmap.Remove(blueprint.HitObject);
+ else if (state.Keyboard.ControlPressed && state.Mouse.IsPressed(MouseButton.Left))
+ blueprint.ToggleSelection();
else
- {
- if (blueprint.IsSelected)
- return;
+ ensureSelected(blueprint);
+ }
- DeselectAll?.Invoke();
- blueprint.Select();
- }
+ private void ensureSelected(SelectionBlueprint blueprint)
+ {
+ if (blueprint.IsSelected)
+ return;
+
+ DeselectAll?.Invoke();
+ blueprint.Select();
}
private void deleteSelected()
diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs
index 25ebd55f81..f95c7fe7a6 100644
--- a/osu.Game/Screens/Edit/Editor.cs
+++ b/osu.Game/Screens/Edit/Editor.cs
@@ -450,12 +450,21 @@ namespace osu.Game.Screens.Edit
if (dialogOverlay == null || dialogOverlay.CurrentDialog is PromptForSaveDialog)
{
confirmExit();
- return true;
+ return false;
}
if (isNewBeatmap || HasUnsavedChanges)
{
- dialogOverlay?.Push(new PromptForSaveDialog(confirmExit, confirmExitWithSave));
+ dialogOverlay?.Push(new PromptForSaveDialog(() =>
+ {
+ confirmExit();
+ this.Exit();
+ }, () =>
+ {
+ confirmExitWithSave();
+ this.Exit();
+ }));
+
return true;
}
}
@@ -470,7 +479,6 @@ namespace osu.Game.Screens.Edit
{
exitConfirmed = true;
Save();
- this.Exit();
}
private void confirmExit()
@@ -489,7 +497,6 @@ namespace osu.Game.Screens.Edit
}
exitConfirmed = true;
- this.Exit();
}
private readonly Bindable clipboard = new Bindable();
diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj
index ca588b89d9..9be933c74a 100644
--- a/osu.Game/osu.Game.csproj
+++ b/osu.Game/osu.Game.csproj
@@ -26,7 +26,7 @@
-
+
diff --git a/osu.iOS.props b/osu.iOS.props
index 9c22dec330..e26f8cc8b4 100644
--- a/osu.iOS.props
+++ b/osu.iOS.props
@@ -70,7 +70,7 @@
-
+
@@ -80,7 +80,7 @@
-
+