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Merge branch 'master' into on-drawable-hitobject-added
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@ -454,6 +454,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
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private void clearExistingStateTransforms()
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{
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base.ApplyTransformsAt(double.MinValue, true);
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// has to call this method directly (not ClearTransforms) to bypass the local ClearTransformsAfter override.
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base.ClearTransformsAfter(double.MinValue, true);
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}
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