mirror of
https://github.com/osukey/osukey.git
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Merge remote-tracking branch 'upstream/master' into add-spinner-bonus-score
This commit is contained in:
@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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{
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Origin = Anchor.Centre;
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Child = new SkinnableDrawable("Play/osu/followpoint", _ => new Container
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Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.FollowPoint), _ => new Container
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{
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Masking = true,
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AutoSizeAxes = Axes.Both,
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|
@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Diagnostics;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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@ -9,8 +10,8 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using osuTK;
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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@ -29,6 +30,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private readonly HitArea hitArea;
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private readonly SkinnableDrawable mainContent;
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public DrawableHitCircle(HitCircle h)
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: base(h)
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{
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@ -56,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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return true;
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},
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},
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new SkinnableDrawable("Play/osu/hitcircle", _ => new MainCirclePiece(HitObject.IndexInCurrentCombo)),
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mainContent = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.HitCircle), _ => new MainCirclePiece(HitObject.IndexInCurrentCombo)),
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ApproachCircle = new ApproachCircle
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{
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Alpha = 0,
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@ -85,6 +88,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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Debug.Assert(HitObject.HitWindows != null);
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if (!userTriggered)
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{
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if (!HitObject.HitWindows.CanBeHit(timeOffset))
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@ -97,7 +102,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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if (result == HitResult.None)
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{
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Shake(Math.Abs(timeOffset) - HitObject.HitWindows.HalfWindowFor(HitResult.Miss));
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Shake(Math.Abs(timeOffset) - HitObject.HitWindows.WindowFor(HitResult.Miss));
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return;
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}
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@ -108,6 +113,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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base.UpdateInitialTransforms();
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mainContent.FadeInFromZero(HitObject.TimeFadeIn);
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ApproachCircle.FadeIn(Math.Min(HitObject.TimeFadeIn * 2, HitObject.TimePreempt));
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ApproachCircle.ScaleTo(1f, HitObject.TimePreempt);
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ApproachCircle.Expire(true);
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@ -115,6 +122,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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protected override void UpdateStateTransforms(ArmedState state)
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{
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Debug.Assert(HitObject.HitWindows != null);
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switch (state)
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{
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case ArmedState.Idle:
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@ -125,7 +134,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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hitArea.HitAction = null;
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// override lifetime end as FadeIn may have been changed externally, causing out expiration to be too early.
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LifetimeEnd = HitObject.StartTime + HitObject.HitWindows.HalfWindowFor(HitResult.Miss);
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LifetimeEnd = HitObject.StartTime + HitObject.HitWindows.WindowFor(HitResult.Miss);
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break;
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case ArmedState.Miss:
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|
@ -36,13 +36,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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protected sealed override double InitialLifetimeOffset => HitObject.TimePreempt;
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protected override void UpdateInitialTransforms() => this.FadeIn(HitObject.TimeFadeIn);
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private OsuInputManager osuActionInputManager;
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internal OsuInputManager OsuActionInputManager => osuActionInputManager ?? (osuActionInputManager = GetContainingInputManager() as OsuInputManager);
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protected virtual void Shake(double maximumLength) => shakeContainer.Shake(maximumLength);
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protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(judgement);
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protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(HitObject, judgement);
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}
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}
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|
@ -9,8 +9,8 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.MathUtils;
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using osu.Game.Rulesets.Objects.Drawables;
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using osuTK;
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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Blending = BlendingParameters.Additive;
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Origin = Anchor.Centre;
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InternalChild = scaleContainer = new SkinnableDrawable("Play/osu/reversearrow", _ => new SpriteIcon
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InternalChild = scaleContainer = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.ReverseArrow), _ => new SpriteIcon
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{
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RelativeSizeAxes = Axes.Both,
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Icon = FontAwesome.Solid.ChevronRight,
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|
@ -12,6 +12,7 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Configuration;
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using osu.Game.Rulesets.Osu.Skinning;
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using osu.Game.Rulesets.Scoring;
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using osuTK.Graphics;
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using osu.Game.Skinning;
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@ -93,6 +94,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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}
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}
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protected override void UpdateInitialTransforms()
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{
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base.UpdateInitialTransforms();
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Body.FadeInFromZero(HitObject.TimeFadeIn);
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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@ -159,12 +167,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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base.SkinChanged(skin, allowFallback);
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Body.BorderSize = skin.GetValue<SkinConfiguration, float?>(s => s.SliderBorderSize) ?? SliderBody.DEFAULT_BORDER_SIZE;
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sliderPathRadius = skin.GetValue<SkinConfiguration, float?>(s => s.SliderPathRadius) ?? OsuHitObject.OBJECT_RADIUS;
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Body.BorderSize = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderBorderSize)?.Value ?? SliderBody.DEFAULT_BORDER_SIZE;
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sliderPathRadius = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderPathRadius)?.Value ?? OsuHitObject.OBJECT_RADIUS;
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updatePathRadius();
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Body.AccentColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderTrackOverride") ? s.CustomColours["SliderTrackOverride"] : (Color4?)null) ?? AccentColour.Value;
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Body.BorderColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderBorder") ? s.CustomColours["SliderBorder"] : (Color4?)null) ?? Color4.White;
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Body.AccentColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderTrackOverride)?.Value ?? AccentColour.Value;
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||||
Body.BorderColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBorder)?.Value ?? Color4.White;
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||||
}
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private void updatePathRadius() => Body.PathRadius = slider.Scale * sliderPathRadius;
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|
@ -8,9 +8,9 @@ using osu.Game.Rulesets.Objects.Drawables;
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using osuTK;
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using osuTK.Graphics;
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||||
using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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||||
using osu.Framework.Graphics.Containers;
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||||
using osu.Game.Rulesets.Scoring;
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||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
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||||
@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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||||
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
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||||
Origin = Anchor.Centre;
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|
||||
InternalChild = scaleContainer = new SkinnableDrawable("Play/osu/sliderscorepoint", _ => new CircularContainer
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InternalChild = scaleContainer = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderScorePoint), _ => new CircularContainer
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{
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Masking = true,
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Origin = Anchor.Centre,
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||||
|
@ -15,8 +15,8 @@ using osu.Framework.Bindables;
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||||
using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics.Sprites;
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||||
using osu.Game.Screens.Ranking;
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using osu.Game.Rulesets.Scoring;
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||||
using osu.Game.Screens.Ranking;
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||||
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||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
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|
@ -31,13 +31,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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private class SkinnableApproachCircle : SkinnableSprite
|
||||
{
|
||||
public SkinnableApproachCircle()
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: base("Play/osu/approachcircle")
|
||||
: base("Gameplay/osu/approachcircle")
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||||
{
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||||
}
|
||||
|
||||
protected override Drawable CreateDefault(string name)
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||||
protected override Drawable CreateDefault(ISkinComponent component)
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||||
{
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||||
var drawable = base.CreateDefault(name);
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||||
var drawable = base.CreateDefault(component);
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// account for the sprite being used for the default approach circle being taken from stable,
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// when hitcircles have 5px padding on each size. this should be removed if we update the sprite.
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||||
|
@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Texture = textures.Get(@"Play/osu/disc"),
|
||||
Texture = textures.Get(@"Gameplay/osu/disc"),
|
||||
},
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new TrianglesPiece
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||||
{
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||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
@ -20,12 +19,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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||||
Blending = BlendingParameters.Additive;
|
||||
Alpha = 0;
|
||||
|
||||
Child = new SkinnableDrawable("Play/osu/hitcircle-explode", _ => new TrianglesPiece
|
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Child = new TrianglesPiece
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||||
{
|
||||
Blending = BlendingParameters.Additive,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.2f,
|
||||
}, s => s.GetTexture("Play/osu/hitcircle") == null);
|
||||
};
|
||||
}
|
||||
}
|
||||
}
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||||
|
@ -5,7 +5,6 @@ using osu.Framework.Graphics;
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||||
using osu.Framework.Graphics.Containers;
|
||||
using osuTK;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
@ -21,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
Blending = BlendingParameters.Additive;
|
||||
Alpha = 0;
|
||||
|
||||
Child = new SkinnableDrawable("Play/osu/hitcircle-flash", name => new CircularContainer
|
||||
Child = new CircularContainer
|
||||
{
|
||||
Masking = true,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
@ -29,7 +28,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
}, s => s.GetTexture("Play/osu/hitcircle") == null);
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,7 +6,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
@ -22,14 +21,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
Child = new SkinnableDrawable("Play/osu/ring-glow", name => new Sprite
|
||||
Child = new Sprite
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Texture = textures.Get(name),
|
||||
Texture = textures.Get("Gameplay/osu/ring-glow"),
|
||||
Blending = BlendingParameters.Additive,
|
||||
Alpha = 0.5f
|
||||
}, s => s.GetTexture("Play/osu/hitcircle") == null);
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SkinnableDrawable("Play/osu/number-glow", name => new CircularContainer
|
||||
new CircularContainer
|
||||
{
|
||||
Masking = true,
|
||||
Origin = Anchor.Centre,
|
||||
@ -41,8 +41,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
Colour = Color4.White.Opacity(0.5f),
|
||||
},
|
||||
Child = new Box()
|
||||
}, s => s.GetTexture("Play/osu/hitcircle") == null),
|
||||
number = new SkinnableSpriteText("Play/osu/number-text", _ => new OsuSpriteText
|
||||
},
|
||||
number = new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
|
||||
{
|
||||
Font = OsuFont.Numeric.With(size: 40),
|
||||
UseFullGlyphHeight = false,
|
||||
|
@ -6,7 +6,6 @@ using osu.Framework.Graphics.Containers;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
@ -19,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
InternalChild = new SkinnableDrawable("Play/osu/hitcircleoverlay", _ => new Container
|
||||
InternalChild = new Container
|
||||
{
|
||||
Masking = true,
|
||||
CornerRadius = Size.X / 2,
|
||||
@ -35,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
}
|
||||
});
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -11,6 +11,7 @@ using osu.Framework.Input;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Skinning;
|
||||
using osuTK.Graphics;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
@ -43,7 +44,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
Anchor = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
Child = new SkinnableDrawable("Play/osu/sliderfollowcircle", _ => new DefaultFollowCircle()),
|
||||
Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderFollowCircle), _ => new DefaultFollowCircle()),
|
||||
},
|
||||
new CircularContainer
|
||||
{
|
||||
@ -55,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
Child = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = new SkinnableDrawable("Play/osu/sliderball", _ => new DefaultSliderBall()),
|
||||
Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBall), _ => new DefaultSliderBall()),
|
||||
}
|
||||
}
|
||||
};
|
||||
@ -218,7 +219,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
float radius = skin.GetValue<SkinConfiguration, float?>(s => s.SliderPathRadius) ?? OsuHitObject.OBJECT_RADIUS;
|
||||
float radius = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderPathRadius)?.Value ?? OsuHitObject.OBJECT_RADIUS;
|
||||
|
||||
InternalChild = new CircularContainer
|
||||
{
|
||||
|
@ -7,6 +7,8 @@ using osu.Game.Rulesets.Objects;
|
||||
using osuTK;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Osu.Scoring;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
|
@ -1,29 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
public class OsuHitWindows : HitWindows
|
||||
{
|
||||
private static readonly IReadOnlyDictionary<HitResult, (double od0, double od5, double od10)> base_ranges = new Dictionary<HitResult, (double, double, double)>
|
||||
{
|
||||
{ HitResult.Great, (160, 100, 40) },
|
||||
{ HitResult.Good, (280, 200, 120) },
|
||||
{ HitResult.Meh, (400, 300, 200) },
|
||||
{ HitResult.Miss, (400, 400, 400) },
|
||||
};
|
||||
|
||||
public override void SetDifficulty(double difficulty)
|
||||
{
|
||||
Great = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Great]);
|
||||
Good = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Good]);
|
||||
Meh = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Meh]);
|
||||
Miss = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Miss]);
|
||||
}
|
||||
}
|
||||
}
|
@ -6,6 +6,7 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
@ -28,5 +29,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
}
|
||||
|
||||
public override Judgement CreateJudgement() => new OsuJudgement();
|
||||
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
}
|
||||
}
|
||||
|
@ -13,6 +13,7 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
@ -229,5 +230,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
nodeIndex < NodeSamples.Count ? NodeSamples[nodeIndex] : Samples;
|
||||
|
||||
public override Judgement CreateJudgement() => new OsuJudgement();
|
||||
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
}
|
||||
}
|
||||
|
@ -5,6 +5,7 @@ using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
@ -23,5 +24,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
}
|
||||
|
||||
public override Judgement CreateJudgement() => new OsuSliderTailJudgement();
|
||||
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
}
|
||||
}
|
||||
|
@ -5,6 +5,7 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
@ -30,5 +31,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
}
|
||||
|
||||
public override Judgement CreateJudgement() => new OsuJudgement();
|
||||
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
}
|
||||
}
|
||||
|
@ -8,6 +8,7 @@ using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects
|
||||
@ -42,5 +43,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
}
|
||||
|
||||
public override Judgement CreateJudgement() => new OsuJudgement();
|
||||
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user