diff --git a/osu.Game/Overlays/Music/PlaylistOverlay.cs b/osu.Game/Overlays/Music/PlaylistOverlay.cs index 23bec53014..d913895159 100644 --- a/osu.Game/Overlays/Music/PlaylistOverlay.cs +++ b/osu.Game/Overlays/Music/PlaylistOverlay.cs @@ -13,7 +13,6 @@ using osu.Game.Beatmaps; using osu.Game.Graphics; using OpenTK; using OpenTK.Graphics; -using System.Threading; namespace osu.Game.Overlays.Music { @@ -153,11 +152,6 @@ namespace osu.Game.Overlays.Music var track = beatmapBacking.Value.Track; track.Restart(); - - // this is temporary until we have blocking (async.Wait()) audio component methods. - // then we can call RestartAsync().Wait() or the blocking version above. - while (!track.IsRunning) - Thread.Sleep(1); } } diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index e9992f2df7..c7111e57f2 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -327,11 +327,6 @@ namespace osu.Game.Screens.Play { adjustableSourceClock.Reset(); - // this is temporary until we have blocking (async.Wait()) audio component methods. - // then we can call ResetAsync().Wait() or the blocking version above. - while (adjustableSourceClock.IsRunning) - Thread.Sleep(1); - Schedule(() => { decoupledClock.ChangeSource(adjustableSourceClock);