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Initial implementation of hyperdash calculation
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@ -1,9 +1,13 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Objects.Types;
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using OpenTK;
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namespace osu.Game.Rulesets.Catch.Beatmaps
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{
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@ -40,7 +44,46 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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private void convertHyperDash(List<CatchHitObject> objects)
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{
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// todo: add difficulty adjust.
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const double catcher_width = CatcherArea.CATCHER_SIZE / CatchPlayfield.BASE_WIDTH;
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const double catcher_width_half = catcher_width / 2;
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int lastDirection = 0;
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double lastExcess = catcher_width_half;
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int objCount = objects.Count;
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for (int i = 0; i < objCount - 1; i++)
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{
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CatchHitObject currentObject = objects[i];
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// not needed?
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if (currentObject is TinyDroplet) continue;
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CatchHitObject nextObject = objects[i + 1];
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while (nextObject is TinyDroplet)
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{
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if (++i == objCount - 1) break;
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nextObject = objects[i + 1];
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}
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int thisDirection = nextObject.X > currentObject.X ? 1 : -1;
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double timeToNext = nextObject.StartTime - ((currentObject as IHasEndTime)?.EndTime ?? currentObject.StartTime) - 4;
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double distanceToNext = Math.Abs(nextObject.X - currentObject.X) - (lastDirection == thisDirection ? lastExcess : catcher_width_half);
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if (timeToNext * CatcherArea.Catcher.BASE_SPEED < distanceToNext)
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{
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currentObject.HyperDash = true;
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lastExcess = catcher_width_half;
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}
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else
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{
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//currentObject.DistanceToHyperDash = timeToNext - distanceToNext;
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lastExcess = MathHelper.Clamp(timeToNext - distanceToNext, 0, catcher_width_half);
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}
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lastDirection = thisDirection;
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}
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}
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}
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}
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