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Initial implementation of hyperdash calculation
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@ -27,6 +27,8 @@ namespace osu.Game.Rulesets.Catch.Objects
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public float Scale { get; set; } = 1;
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public bool HyperDash { get; set; }
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public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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{
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base.ApplyDefaults(controlPointInfo, difficulty);
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