Initial implementation of hyperdash calculation

This commit is contained in:
Dean Herbert
2017-12-01 15:08:12 +09:00
parent 76a1c7db3b
commit 881745d756
5 changed files with 87 additions and 27 deletions

View File

@ -27,6 +27,8 @@ namespace osu.Game.Rulesets.Catch.Objects
public float Scale { get; set; } = 1;
public bool HyperDash { get; set; }
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
base.ApplyDefaults(controlPointInfo, difficulty);