Merge pull request #15097 from peppy/fix-gameplay-second-freq-ramp-on-fail

Fix gameplay audio ramping down in frequency a second time at the end of the fail sequence
This commit is contained in:
Dan Balasescu
2021-10-14 17:22:29 +09:00
committed by GitHub

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@ -71,7 +71,6 @@ namespace osu.Game.Screens.Play
this.TransformBindableTo(trackFreq, 0, duration).OnComplete(_ => this.TransformBindableTo(trackFreq, 0, duration).OnComplete(_ =>
{ {
OnComplete?.Invoke(); OnComplete?.Invoke();
Expire();
}); });
failLowPassFilter.CutoffTo(300, duration, Easing.OutCubic); failLowPassFilter.CutoffTo(300, duration, Easing.OutCubic);