Remove automatic slider path offsetting

This commit is contained in:
smoogipoo
2019-12-09 17:54:19 +09:00
parent fa1468325e
commit 883d5bc11d
3 changed files with 8 additions and 22 deletions

View File

@ -16,12 +16,6 @@ namespace osu.Game.Rulesets.Objects
{
public class SliderPath
{
/// <summary>
/// Invoked when the offset of the path changes.
/// The provided value indicates the offset, and should be used to re-calculate the position of the containing drawable.
/// </summary>
public event Action<Vector2> OffsetChanged;
/// <summary>
/// The current version of this <see cref="SliderPath"/>. Updated when any change to the path occurs.
/// </summary>
@ -66,20 +60,6 @@ namespace osu.Game.Rulesets.Objects
foreach (var c in items)
c.Changed -= invalidate;
// Make all control points relative to the first one
if (ControlPoints.Count > 0)
{
Vector2 first = ControlPoints[0].Position.Value;
if (first != Vector2.Zero)
{
foreach (var c in ControlPoints)
c.Position.Value -= first;
OffsetChanged?.Invoke(first);
}
}
invalidate();
};
}