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Make hit objects default size relative to play field size, not the other way around.
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@ -65,7 +65,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Alpha = 0,
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Size = new Vector2(TaikoHitObject.CIRCLE_RADIUS * 2),
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Size = new Vector2(TaikoHitObject.DEFAULT_CIRCLE_DIAMETER),
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BlendingMode = BlendingMode.Additive,
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Masking = true,
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Children = new []
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@ -82,7 +82,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables
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Name = "Target ring (thick border)",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(TaikoHitObject.CIRCLE_RADIUS * 2),
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Size = new Vector2(TaikoHitObject.DEFAULT_CIRCLE_DIAMETER),
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Masking = true,
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BorderThickness = target_ring_thick_border,
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BlendingMode = BlendingMode.Additive,
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