Make hit objects default size relative to play field size, not the other way around.

This commit is contained in:
smoogipooo
2017-04-10 09:23:00 +09:00
parent c882b9bafd
commit 88666c865f
8 changed files with 34 additions and 38 deletions

View File

@ -65,7 +65,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Alpha = 0,
Size = new Vector2(TaikoHitObject.CIRCLE_RADIUS * 2),
Size = new Vector2(TaikoHitObject.DEFAULT_CIRCLE_DIAMETER),
BlendingMode = BlendingMode.Additive,
Masking = true,
Children = new []
@ -82,7 +82,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables
Name = "Target ring (thick border)",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(TaikoHitObject.CIRCLE_RADIUS * 2),
Size = new Vector2(TaikoHitObject.DEFAULT_CIRCLE_DIAMETER),
Masking = true,
BorderThickness = target_ring_thick_border,
BlendingMode = BlendingMode.Additive,