Make hit objects default size relative to play field size, not the other way around.

This commit is contained in:
smoogipooo
2017-04-10 09:23:00 +09:00
parent c882b9bafd
commit 88666c865f
8 changed files with 34 additions and 38 deletions

View File

@ -15,12 +15,12 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables.Pieces
/// Any tick that is not the first for a drumroll is not filled, but is instead displayed
/// as a hollow circle. This is what controls the border width of that circle.
/// </summary>
private const float tick_border_width = TaikoHitObject.CIRCLE_RADIUS / 2 / 4;
private const float tick_border_width = TaikoHitObject.DEFAULT_CIRCLE_DIAMETER / 16;
/// <summary>
/// The size of a tick.
/// </summary>
private const float tick_size = TaikoHitObject.CIRCLE_RADIUS / 2;
private const float tick_size = TaikoHitObject.DEFAULT_CIRCLE_DIAMETER / 4;
private bool filled;
public bool Filled