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Make hit objects default size relative to play field size, not the other way around.
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@ -15,12 +15,12 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables.Pieces
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/// Any tick that is not the first for a drumroll is not filled, but is instead displayed
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/// as a hollow circle. This is what controls the border width of that circle.
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/// </summary>
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private const float tick_border_width = TaikoHitObject.CIRCLE_RADIUS / 2 / 4;
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private const float tick_border_width = TaikoHitObject.DEFAULT_CIRCLE_DIAMETER / 16;
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/// <summary>
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/// The size of a tick.
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/// </summary>
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private const float tick_size = TaikoHitObject.CIRCLE_RADIUS / 2;
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private const float tick_size = TaikoHitObject.DEFAULT_CIRCLE_DIAMETER / 4;
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private bool filled;
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public bool Filled
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