Another approach to fix test scene failure

This commit is contained in:
Andrei Zavatski
2021-05-09 06:49:12 +03:00
parent 0818deac17
commit 8868439ce4

View File

@ -36,10 +36,10 @@ namespace osu.Game.Tests.Visual.Online
setUpNewsResponse(responseWithCursor, "Set up cursor response");
AddStep("Show", () => overlay.Show());
AddUntilStep("Show more button is ready", () => showMoreButton != null);
AddAssert("Show More button is visible", () => showMoreButton.Alpha == 1);
AddAssert("Show More button is visible", () => showMoreButton?.Alpha == 1);
setUpNewsResponse(responseWithNoCursor, "Set up no cursor response");
AddStep("Click Show More", () => showMoreButton.Click());
AddAssert("Show More button is hidden", () => showMoreButton.Alpha == 0);
AddStep("Click Show More", () => showMoreButton?.Click());
AddAssert("Show More button is hidden", () => showMoreButton?.Alpha == 0);
}
private ShowMoreButton showMoreButton => overlay.ChildrenOfType<ShowMoreButton>().First();