Rework EF Core usage in model classes

This commit is contained in:
TocoToucan
2017-10-06 00:23:26 +03:00
parent 6a4198d0d6
commit 887aa7496b
60 changed files with 216 additions and 223 deletions

View File

@ -2,13 +2,13 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace osu.Game.Rulesets
{
public class RulesetInfo : IEquatable<RulesetInfo>
{
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int? Id { get; set; }
public string Name { get; set; }

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@ -172,11 +172,11 @@ namespace osu.Game.Rulesets.UI
// Apply difficulty adjustments from mods before using Difficulty.
foreach (var mod in Mods.OfType<IApplicableToDifficulty>())
mod.ApplyToDifficulty(Beatmap.BeatmapInfo.BeatmapDifficulty);
mod.ApplyToDifficulty(Beatmap.BeatmapInfo.Difficulty);
// Apply defaults
foreach (var h in Beatmap.HitObjects)
h.ApplyDefaults(Beatmap.ControlPointInfo, Beatmap.BeatmapInfo.BeatmapDifficulty);
h.ApplyDefaults(Beatmap.ControlPointInfo, Beatmap.BeatmapInfo.Difficulty);
// Post-process the beatmap
processor.PostProcess(Beatmap);