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Rework EF Core usage in model classes
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@ -172,11 +172,11 @@ namespace osu.Game.Rulesets.UI
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// Apply difficulty adjustments from mods before using Difficulty.
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foreach (var mod in Mods.OfType<IApplicableToDifficulty>())
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mod.ApplyToDifficulty(Beatmap.BeatmapInfo.BeatmapDifficulty);
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mod.ApplyToDifficulty(Beatmap.BeatmapInfo.Difficulty);
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// Apply defaults
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foreach (var h in Beatmap.HitObjects)
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h.ApplyDefaults(Beatmap.ControlPointInfo, Beatmap.BeatmapInfo.BeatmapDifficulty);
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h.ApplyDefaults(Beatmap.ControlPointInfo, Beatmap.BeatmapInfo.Difficulty);
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// Post-process the beatmap
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processor.PostProcess(Beatmap);
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