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https://github.com/osukey/osukey.git
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Rename class, add commenting and avoid firing requests to create rooms for testing purposes
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@ -140,7 +140,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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AddStep("create room", () =>
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{
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API.Queue(new CreateRoomRequest(new Room
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multiplayerScreen.RoomManager.AddRoom(new Room
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{
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Name = { Value = "Test Room" },
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Playlist =
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@ -151,7 +151,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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Ruleset = { Value = new OsuRuleset().RulesetInfo },
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}
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}
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}));
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});
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});
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AddStep("refresh rooms", () => multiplayerScreen.RoomManager.Filter.Value = new FilterCriteria());
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@ -187,7 +187,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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AddStep("create room", () =>
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{
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API.Queue(new CreateRoomRequest(new Room
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multiplayerScreen.RoomManager.AddRoom(new Room
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{
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Name = { Value = "Test Room" },
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Password = { Value = "password" },
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@ -199,7 +199,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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Ruleset = { Value = new OsuRuleset().RulesetInfo },
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}
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}
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}));
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});
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});
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AddStep("refresh rooms", () => multiplayerScreen.RoomManager.Filter.Value = new FilterCriteria());
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@ -433,9 +433,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
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private class TestMultiplayer : Screens.OnlinePlay.Multiplayer.Multiplayer
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{
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public new TestMultiplayerRoomManager RoomManager { get; private set; }
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public new TestRequestHandlingMultiplayerRoomManager RoomManager { get; private set; }
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protected override RoomManager CreateRoomManager() => RoomManager = new TestMultiplayerRoomManager();
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protected override RoomManager CreateRoomManager() => RoomManager = new TestRequestHandlingMultiplayerRoomManager();
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}
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}
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}
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