mirror of
https://github.com/osukey/osukey.git
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Merge branch 'master' into update-inspectcode-version
This commit is contained in:
@ -79,6 +79,8 @@ namespace osu.Game.Beatmaps
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beatmaps = (BeatmapStore)ModelStore;
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beatmaps.BeatmapHidden += b => beatmapHidden.Value = new WeakReference<BeatmapInfo>(b);
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beatmaps.BeatmapRestored += b => beatmapRestored.Value = new WeakReference<BeatmapInfo>(b);
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beatmaps.ItemRemoved += removeWorkingCache;
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beatmaps.ItemUpdated += removeWorkingCache;
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onlineLookupQueue = new BeatmapOnlineLookupQueue(api, storage);
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}
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@ -203,12 +205,17 @@ namespace osu.Game.Beatmaps
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stream.Seek(0, SeekOrigin.Begin);
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UpdateFile(setInfo, setInfo.Files.Single(f => string.Equals(f.Filename, info.Path, StringComparison.OrdinalIgnoreCase)), stream);
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using (ContextFactory.GetForWrite())
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{
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var beatmapInfo = setInfo.Beatmaps.Single(b => b.ID == info.ID);
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beatmapInfo.MD5Hash = stream.ComputeMD5Hash();
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stream.Seek(0, SeekOrigin.Begin);
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UpdateFile(setInfo, setInfo.Files.Single(f => string.Equals(f.Filename, info.Path, StringComparison.OrdinalIgnoreCase)), stream);
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}
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}
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var working = workingCache.FirstOrDefault(w => w.BeatmapInfo?.ID == info.ID);
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if (working != null)
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workingCache.Remove(working);
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removeWorkingCache(info);
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}
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private readonly WeakList<WorkingBeatmap> workingCache = new WeakList<WorkingBeatmap>();
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@ -257,9 +264,9 @@ namespace osu.Game.Beatmaps
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/// <returns>The first result for the provided query, or null if no results were found.</returns>
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public BeatmapSetInfo QueryBeatmapSet(Expression<Func<BeatmapSetInfo, bool>> query) => beatmaps.ConsumableItems.AsNoTracking().FirstOrDefault(query);
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protected override bool CanUndelete(BeatmapSetInfo existing, BeatmapSetInfo import)
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protected override bool CanReuseExisting(BeatmapSetInfo existing, BeatmapSetInfo import)
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{
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if (!base.CanUndelete(existing, import))
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if (!base.CanReuseExisting(existing, import))
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return false;
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var existingIds = existing.Beatmaps.Select(b => b.OnlineBeatmapID).OrderBy(i => i);
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@ -409,6 +416,24 @@ namespace osu.Game.Beatmaps
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return endTime - startTime;
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}
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private void removeWorkingCache(BeatmapSetInfo info)
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{
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if (info.Beatmaps == null) return;
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foreach (var b in info.Beatmaps)
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removeWorkingCache(b);
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}
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private void removeWorkingCache(BeatmapInfo info)
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{
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lock (workingCache)
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{
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var working = workingCache.FirstOrDefault(w => w.BeatmapInfo?.ID == info.ID);
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if (working != null)
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workingCache.Remove(working);
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}
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}
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public void Dispose()
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{
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onlineLookupQueue?.Dispose();
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|
@ -42,7 +42,7 @@ namespace osu.Game.Beatmaps
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}
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}
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private string getPathForFile(string filename) => BeatmapSetInfo.Files.FirstOrDefault(f => string.Equals(f.Filename, filename, StringComparison.OrdinalIgnoreCase))?.FileInfo.StoragePath;
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private string getPathForFile(string filename) => BeatmapSetInfo.Files.SingleOrDefault(f => string.Equals(f.Filename, filename, StringComparison.OrdinalIgnoreCase))?.FileInfo.StoragePath;
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private TextureStore textureStore;
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|
@ -276,7 +276,7 @@ namespace osu.Game.Database
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// for now, concatenate all .osu files in the set to create a unique hash.
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MemoryStream hashable = new MemoryStream();
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foreach (TFileModel file in item.Files.Where(f => HashableFileTypes.Any(f.Filename.EndsWith)))
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foreach (TFileModel file in item.Files.Where(f => HashableFileTypes.Any(f.Filename.EndsWith)).OrderBy(f => f.Filename))
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{
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using (Stream s = Files.Store.GetStream(file.FileInfo.StoragePath))
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s.CopyTo(hashable);
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@ -332,7 +332,7 @@ namespace osu.Game.Database
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|
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if (existing != null)
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{
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if (CanUndelete(existing, item))
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if (CanReuseExisting(existing, item))
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{
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Undelete(existing);
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LogForModel(item, $"Found existing {HumanisedModelName} for {item} (ID {existing.ID}) – skipping import.");
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@ -429,7 +429,6 @@ namespace osu.Game.Database
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using (ContextFactory.GetForWrite())
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{
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item.Hash = computeHash(item);
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ModelStore.Update(item);
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}
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}
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@ -660,13 +659,29 @@ namespace osu.Game.Database
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protected TModel CheckForExisting(TModel model) => model.Hash == null ? null : ModelStore.ConsumableItems.FirstOrDefault(b => b.Hash == model.Hash);
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/// <summary>
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/// After an existing <typeparamref name="TModel"/> is found during an import process, the default behaviour is to restore the existing
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/// After an existing <typeparamref name="TModel"/> is found during an import process, the default behaviour is to use/restore the existing
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/// item and skip the import. This method allows changing that behaviour.
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/// </summary>
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/// <param name="existing">The existing model.</param>
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/// <param name="import">The newly imported model.</param>
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/// <returns>Whether the existing model should be restored and used. Returning false will delete the existing and force a re-import.</returns>
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protected virtual bool CanUndelete(TModel existing, TModel import) => true;
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protected virtual bool CanReuseExisting(TModel existing, TModel import) =>
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// for the best or worst, we copy and import files of a new import before checking whether
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// it is a duplicate. so to check if anything has changed, we can just compare all FileInfo IDs.
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getIDs(existing.Files).SequenceEqual(getIDs(import.Files)) &&
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getFilenames(existing.Files).SequenceEqual(getFilenames(import.Files));
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|
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private IEnumerable<long> getIDs(List<TFileModel> files)
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{
|
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foreach (var f in files.OrderBy(f => f.Filename))
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yield return f.FileInfo.ID;
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}
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private IEnumerable<string> getFilenames(List<TFileModel> files)
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{
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foreach (var f in files.OrderBy(f => f.Filename))
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yield return f.Filename;
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}
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private DbSet<TModel> queryModel() => ContextFactory.Get().Set<TModel>();
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|
23
osu.Game/Online/API/APIPlaylistBeatmap.cs
Normal file
23
osu.Game/Online/API/APIPlaylistBeatmap.cs
Normal file
@ -0,0 +1,23 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Rulesets;
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namespace osu.Game.Online.API
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{
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public class APIPlaylistBeatmap : APIBeatmap
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{
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[JsonProperty("checksum")]
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public string Checksum { get; set; }
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||||
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||||
public override BeatmapInfo ToBeatmap(RulesetStore rulesets)
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||||
{
|
||||
var b = base.ToBeatmap(rulesets);
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b.MD5Hash = Checksum;
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return b;
|
||||
}
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||||
}
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||||
}
|
34
osu.Game/Online/API/Requests/CreateChannelRequest.cs
Normal file
34
osu.Game/Online/API/Requests/CreateChannelRequest.cs
Normal file
@ -0,0 +1,34 @@
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||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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||||
// See the LICENCE file in the repository root for full licence text.
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||||
|
||||
using System.Linq;
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using System.Net.Http;
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using osu.Framework.IO.Network;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Chat;
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||||
namespace osu.Game.Online.API.Requests
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{
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public class CreateChannelRequest : APIRequest<APIChatChannel>
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{
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private readonly Channel channel;
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public CreateChannelRequest(Channel channel)
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{
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this.channel = channel;
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}
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protected override WebRequest CreateWebRequest()
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{
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||||
var req = base.CreateWebRequest();
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||||
req.Method = HttpMethod.Post;
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||||
|
||||
req.AddParameter("type", $"{ChannelType.PM}");
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req.AddParameter("target_id", $"{channel.Users.First().Id}");
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||||
return req;
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}
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||||
protected override string Target => @"chat/channels";
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}
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||||
}
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@ -64,7 +64,7 @@ namespace osu.Game.Online.API.Requests.Responses
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[JsonProperty(@"max_combo")]
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private int? maxCombo { get; set; }
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||||
|
||||
public BeatmapInfo ToBeatmap(RulesetStore rulesets)
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||||
public virtual BeatmapInfo ToBeatmap(RulesetStore rulesets)
|
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{
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var set = BeatmapSet?.ToBeatmapSet(rulesets);
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|
||||
|
18
osu.Game/Online/API/Requests/Responses/APIChatChannel.cs
Normal file
18
osu.Game/Online/API/Requests/Responses/APIChatChannel.cs
Normal file
@ -0,0 +1,18 @@
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||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
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||||
using Newtonsoft.Json;
|
||||
using osu.Game.Online.Chat;
|
||||
|
||||
namespace osu.Game.Online.API.Requests.Responses
|
||||
{
|
||||
public class APIChatChannel
|
||||
{
|
||||
[JsonProperty(@"channel_id")]
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||||
public int? ChannelID { get; set; }
|
||||
|
||||
[JsonProperty(@"recent_messages")]
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||||
public List<Message> RecentMessages { get; set; }
|
||||
}
|
||||
}
|
@ -84,7 +84,8 @@ namespace osu.Game.Online.Chat
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||||
public long? LastReadId;
|
||||
|
||||
/// <summary>
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||||
/// Signalles if the current user joined this channel or not. Defaults to false.
|
||||
/// Signals if the current user joined this channel or not. Defaults to false.
|
||||
/// Note that this does not guarantee a join has completed. Check Id > 0 for confirmation.
|
||||
/// </summary>
|
||||
public Bindable<bool> Joined = new Bindable<bool>();
|
||||
|
||||
|
@ -86,19 +86,13 @@ namespace osu.Game.Online.Chat
|
||||
return;
|
||||
|
||||
CurrentChannel.Value = JoinedChannels.FirstOrDefault(c => c.Type == ChannelType.PM && c.Users.Count == 1 && c.Users.Any(u => u.Id == user.Id))
|
||||
?? new Channel(user);
|
||||
?? JoinChannel(new Channel(user));
|
||||
}
|
||||
|
||||
private void currentChannelChanged(ValueChangedEvent<Channel> e)
|
||||
{
|
||||
if (!(e.NewValue is ChannelSelectorTabItem.ChannelSelectorTabChannel))
|
||||
JoinChannel(e.NewValue);
|
||||
|
||||
if (e.NewValue?.MessagesLoaded == false)
|
||||
{
|
||||
// let's fetch a small number of messages to bring us up-to-date with the backlog.
|
||||
fetchInitalMessages(e.NewValue);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -145,7 +139,7 @@ namespace osu.Game.Online.Chat
|
||||
target.AddLocalEcho(message);
|
||||
|
||||
// if this is a PM and the first message, we need to do a special request to create the PM channel
|
||||
if (target.Type == ChannelType.PM && !target.Joined.Value)
|
||||
if (target.Type == ChannelType.PM && target.Id == 0)
|
||||
{
|
||||
var createNewPrivateMessageRequest = new CreateNewPrivateMessageRequest(target.Users.First(), message);
|
||||
|
||||
@ -238,7 +232,6 @@ namespace osu.Game.Online.Chat
|
||||
}
|
||||
|
||||
JoinChannel(channel);
|
||||
CurrentChannel.Value = channel;
|
||||
break;
|
||||
|
||||
case "help":
|
||||
@ -273,7 +266,7 @@ namespace osu.Game.Online.Chat
|
||||
|
||||
// join any channels classified as "defaults"
|
||||
if (joinDefaults && defaultChannels.Any(c => c.Equals(channel.Name, StringComparison.OrdinalIgnoreCase)))
|
||||
JoinChannel(ch);
|
||||
joinChannel(ch);
|
||||
}
|
||||
};
|
||||
req.Failure += error =>
|
||||
@ -294,7 +287,7 @@ namespace osu.Game.Online.Chat
|
||||
/// <param name="channel">The channel </param>
|
||||
private void fetchInitalMessages(Channel channel)
|
||||
{
|
||||
if (channel.Id <= 0) return;
|
||||
if (channel.Id <= 0 || channel.MessagesLoaded) return;
|
||||
|
||||
var fetchInitialMsgReq = new GetMessagesRequest(channel);
|
||||
fetchInitialMsgReq.Success += messages =>
|
||||
@ -349,9 +342,10 @@ namespace osu.Game.Online.Chat
|
||||
/// Joins a channel if it has not already been joined.
|
||||
/// </summary>
|
||||
/// <param name="channel">The channel to join.</param>
|
||||
/// <param name="alreadyJoined">Whether the channel has already been joined server-side. Will skip a join request.</param>
|
||||
/// <returns>The joined channel. Note that this may not match the parameter channel as it is a backed object.</returns>
|
||||
public Channel JoinChannel(Channel channel, bool alreadyJoined = false)
|
||||
public Channel JoinChannel(Channel channel) => joinChannel(channel, true);
|
||||
|
||||
private Channel joinChannel(Channel channel, bool fetchInitialMessages = false)
|
||||
{
|
||||
if (channel == null) return null;
|
||||
|
||||
@ -360,21 +354,45 @@ namespace osu.Game.Online.Chat
|
||||
// ensure we are joined to the channel
|
||||
if (!channel.Joined.Value)
|
||||
{
|
||||
if (alreadyJoined)
|
||||
channel.Joined.Value = true;
|
||||
else
|
||||
channel.Joined.Value = true;
|
||||
|
||||
switch (channel.Type)
|
||||
{
|
||||
switch (channel.Type)
|
||||
{
|
||||
case ChannelType.Public:
|
||||
var req = new JoinChannelRequest(channel, api.LocalUser.Value);
|
||||
req.Success += () => JoinChannel(channel, true);
|
||||
req.Failure += ex => LeaveChannel(channel);
|
||||
api.Queue(req);
|
||||
return channel;
|
||||
}
|
||||
case ChannelType.Multiplayer:
|
||||
// join is implicit. happens when you join a multiplayer game.
|
||||
// this will probably change in the future.
|
||||
joinChannel(channel, fetchInitialMessages);
|
||||
return channel;
|
||||
|
||||
case ChannelType.PM:
|
||||
var createRequest = new CreateChannelRequest(channel);
|
||||
createRequest.Success += resChannel =>
|
||||
{
|
||||
if (resChannel.ChannelID.HasValue)
|
||||
{
|
||||
channel.Id = resChannel.ChannelID.Value;
|
||||
|
||||
handleChannelMessages(resChannel.RecentMessages);
|
||||
channel.MessagesLoaded = true; // this will mark the channel as having received messages even if there were none.
|
||||
}
|
||||
};
|
||||
|
||||
api.Queue(createRequest);
|
||||
break;
|
||||
|
||||
default:
|
||||
var req = new JoinChannelRequest(channel, api.LocalUser.Value);
|
||||
req.Success += () => joinChannel(channel, fetchInitialMessages);
|
||||
req.Failure += ex => LeaveChannel(channel);
|
||||
api.Queue(req);
|
||||
return channel;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (fetchInitialMessages)
|
||||
fetchInitalMessages(channel);
|
||||
}
|
||||
|
||||
CurrentChannel.Value ??= channel;
|
||||
|
||||
@ -417,7 +435,8 @@ namespace osu.Game.Online.Chat
|
||||
foreach (var channel in updates.Presence)
|
||||
{
|
||||
// we received this from the server so should mark the channel already joined.
|
||||
JoinChannel(channel, true);
|
||||
channel.Joined.Value = true;
|
||||
joinChannel(channel);
|
||||
}
|
||||
|
||||
//todo: handle left channels
|
||||
|
@ -7,7 +7,6 @@ using Newtonsoft.Json;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
@ -37,7 +36,7 @@ namespace osu.Game.Online.Multiplayer
|
||||
public readonly BindableList<Mod> RequiredMods = new BindableList<Mod>();
|
||||
|
||||
[JsonProperty("beatmap")]
|
||||
private APIBeatmap apiBeatmap { get; set; }
|
||||
private APIPlaylistBeatmap apiBeatmap { get; set; }
|
||||
|
||||
private APIMod[] allowedModsBacking;
|
||||
|
||||
|
@ -274,6 +274,9 @@ namespace osu.Game.Overlays.KeyBinding
|
||||
|
||||
private void clear()
|
||||
{
|
||||
if (bindTarget == null)
|
||||
return;
|
||||
|
||||
bindTarget.UpdateKeyCombination(InputKey.None);
|
||||
finalise();
|
||||
}
|
||||
@ -333,7 +336,7 @@ namespace osu.Game.Overlays.KeyBinding
|
||||
}
|
||||
}
|
||||
|
||||
private class ClearButton : TriangleButton
|
||||
public class ClearButton : TriangleButton
|
||||
{
|
||||
public ClearButton()
|
||||
{
|
||||
|
@ -11,6 +11,7 @@ namespace osu.Game.Rulesets.Objects
|
||||
public static class SliderEventGenerator
|
||||
{
|
||||
[Obsolete("Use the overload with cancellation support instead.")] // can be removed 20201115
|
||||
// ReSharper disable once RedundantOverload.Global
|
||||
public static IEnumerable<SliderEventDescriptor> Generate(double startTime, double spanDuration, double velocity, double tickDistance, double totalDistance, int spanCount,
|
||||
double? legacyLastTickOffset)
|
||||
{
|
||||
|
@ -41,9 +41,9 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
protected IBindable<bool> MenuMusic { get; private set; }
|
||||
|
||||
private WorkingBeatmap introBeatmap;
|
||||
private WorkingBeatmap initialBeatmap;
|
||||
|
||||
protected Track Track { get; private set; }
|
||||
protected Track Track => initialBeatmap?.Track;
|
||||
|
||||
private readonly BindableDouble exitingVolumeFade = new BindableDouble(1);
|
||||
|
||||
@ -58,6 +58,11 @@ namespace osu.Game.Screens.Menu
|
||||
[Resolved]
|
||||
private AudioManager audio { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether the <see cref="Track"/> is provided by osu! resources, rather than a user beatmap.
|
||||
/// </summary>
|
||||
protected bool UsingThemedIntro { get; private set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config, SkinManager skinManager, BeatmapManager beatmaps, Framework.Game game)
|
||||
{
|
||||
@ -71,29 +76,45 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
BeatmapSetInfo setInfo = null;
|
||||
|
||||
// if the user has requested not to play theme music, we should attempt to find a random beatmap from their collection.
|
||||
if (!MenuMusic.Value)
|
||||
{
|
||||
var sets = beatmaps.GetAllUsableBeatmapSets(IncludedDetails.Minimal);
|
||||
|
||||
if (sets.Count > 0)
|
||||
setInfo = beatmaps.QueryBeatmapSet(s => s.ID == sets[RNG.Next(0, sets.Count - 1)].ID);
|
||||
}
|
||||
|
||||
if (setInfo == null)
|
||||
{
|
||||
setInfo = beatmaps.QueryBeatmapSet(b => b.Hash == BeatmapHash);
|
||||
|
||||
if (setInfo == null)
|
||||
{
|
||||
// we need to import the default menu background beatmap
|
||||
setInfo = beatmaps.Import(new ZipArchiveReader(game.Resources.GetStream($"Tracks/{BeatmapFile}"), BeatmapFile)).Result;
|
||||
|
||||
setInfo.Protected = true;
|
||||
beatmaps.Update(setInfo);
|
||||
setInfo = beatmaps.QueryBeatmapSet(s => s.ID == sets[RNG.Next(0, sets.Count - 1)].ID);
|
||||
initialBeatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
|
||||
}
|
||||
}
|
||||
|
||||
introBeatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
|
||||
Track = introBeatmap.Track;
|
||||
// we generally want a song to be playing on startup, so use the intro music even if a user has specified not to if no other track is available.
|
||||
if (setInfo == null)
|
||||
{
|
||||
if (!loadThemedIntro())
|
||||
{
|
||||
// if we detect that the theme track or beatmap is unavailable this is either first startup or things are in a bad state.
|
||||
// this could happen if a user has nuked their files store. for now, reimport to repair this.
|
||||
var import = beatmaps.Import(new ZipArchiveReader(game.Resources.GetStream($"Tracks/{BeatmapFile}"), BeatmapFile)).Result;
|
||||
import.Protected = true;
|
||||
beatmaps.Update(import);
|
||||
|
||||
loadThemedIntro();
|
||||
}
|
||||
}
|
||||
|
||||
bool loadThemedIntro()
|
||||
{
|
||||
setInfo = beatmaps.QueryBeatmapSet(b => b.Hash == BeatmapHash);
|
||||
|
||||
if (setInfo != null)
|
||||
{
|
||||
initialBeatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
|
||||
UsingThemedIntro = !(Track is TrackVirtual);
|
||||
}
|
||||
|
||||
return UsingThemedIntro;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
@ -119,7 +140,7 @@ namespace osu.Game.Screens.Menu
|
||||
public override void OnSuspending(IScreen next)
|
||||
{
|
||||
base.OnSuspending(next);
|
||||
Track = null;
|
||||
initialBeatmap = null;
|
||||
}
|
||||
|
||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBlack();
|
||||
@ -127,7 +148,7 @@ namespace osu.Game.Screens.Menu
|
||||
protected void StartTrack()
|
||||
{
|
||||
// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Menu.
|
||||
if (MenuMusic.Value)
|
||||
if (UsingThemedIntro)
|
||||
Track.Restart();
|
||||
}
|
||||
|
||||
@ -141,8 +162,7 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
if (!resuming)
|
||||
{
|
||||
beatmap.Value = introBeatmap;
|
||||
introBeatmap = null;
|
||||
beatmap.Value = initialBeatmap;
|
||||
|
||||
logo.MoveTo(new Vector2(0.5f));
|
||||
logo.ScaleTo(Vector2.One);
|
||||
|
@ -46,7 +46,7 @@ namespace osu.Game.Screens.Menu
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
if (MenuVoice.Value && !MenuMusic.Value)
|
||||
if (MenuVoice.Value && !UsingThemedIntro)
|
||||
welcome = audio.Samples.Get(@"welcome");
|
||||
}
|
||||
|
||||
@ -61,7 +61,7 @@ namespace osu.Game.Screens.Menu
|
||||
LoadComponentAsync(new TrianglesIntroSequence(logo, background)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Clock = new FramedClock(MenuMusic.Value ? Track : null),
|
||||
Clock = new FramedClock(UsingThemedIntro ? Track : null),
|
||||
LoadMenu = LoadMenu
|
||||
}, t =>
|
||||
{
|
||||
|
@ -12,17 +12,16 @@ using osu.Framework.Graphics.Shaders;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Users;
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Utils;
|
||||
|
||||
namespace osu.Game.Screens.Menu
|
||||
{
|
||||
/// <summary>
|
||||
/// A visualiser that reacts to music coming from beatmaps.
|
||||
/// </summary>
|
||||
public class LogoVisualisation : Drawable, IHasAccentColour
|
||||
{
|
||||
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
||||
@ -71,9 +70,6 @@ namespace osu.Game.Screens.Menu
|
||||
private IShader shader;
|
||||
private readonly Texture texture;
|
||||
|
||||
private Bindable<User> user;
|
||||
private Bindable<Skin> skin;
|
||||
|
||||
public LogoVisualisation()
|
||||
{
|
||||
texture = Texture.WhitePixel;
|
||||
@ -81,15 +77,10 @@ namespace osu.Game.Screens.Menu
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ShaderManager shaders, IBindable<WorkingBeatmap> beatmap, IAPIProvider api, SkinManager skinManager)
|
||||
private void load(ShaderManager shaders, IBindable<WorkingBeatmap> beatmap)
|
||||
{
|
||||
this.beatmap.BindTo(beatmap);
|
||||
shader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE_ROUNDED);
|
||||
user = api.LocalUser.GetBoundCopy();
|
||||
skin = skinManager.CurrentSkin.GetBoundCopy();
|
||||
|
||||
user.ValueChanged += _ => updateColour();
|
||||
skin.BindValueChanged(_ => updateColour(), true);
|
||||
}
|
||||
|
||||
private void updateAmplitudes()
|
||||
@ -118,16 +109,6 @@ namespace osu.Game.Screens.Menu
|
||||
indexOffset = (indexOffset + index_change) % bars_per_visualiser;
|
||||
}
|
||||
|
||||
private void updateColour()
|
||||
{
|
||||
Color4 defaultColour = Color4.White.Opacity(0.2f);
|
||||
|
||||
if (user.Value?.IsSupporter ?? false)
|
||||
AccentColour = skin.Value.GetConfig<GlobalSkinColours, Color4>(GlobalSkinColours.MenuGlow)?.Value ?? defaultColour;
|
||||
else
|
||||
AccentColour = defaultColour;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
39
osu.Game/Screens/Menu/MenuLogoVisualisation.cs
Normal file
39
osu.Game/Screens/Menu/MenuLogoVisualisation.cs
Normal file
@ -0,0 +1,39 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osuTK.Graphics;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Users;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
|
||||
namespace osu.Game.Screens.Menu
|
||||
{
|
||||
internal class MenuLogoVisualisation : LogoVisualisation
|
||||
{
|
||||
private Bindable<User> user;
|
||||
private Bindable<Skin> skin;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IAPIProvider api, SkinManager skinManager)
|
||||
{
|
||||
user = api.LocalUser.GetBoundCopy();
|
||||
skin = skinManager.CurrentSkin.GetBoundCopy();
|
||||
|
||||
user.ValueChanged += _ => updateColour();
|
||||
skin.BindValueChanged(_ => updateColour(), true);
|
||||
}
|
||||
|
||||
private void updateColour()
|
||||
{
|
||||
Color4 defaultColour = Color4.White.Opacity(0.2f);
|
||||
|
||||
if (user.Value?.IsSupporter ?? false)
|
||||
AccentColour = skin.Value.GetConfig<GlobalSkinColours, Color4>(GlobalSkinColours.MenuGlow)?.Value ?? defaultColour;
|
||||
else
|
||||
AccentColour = defaultColour;
|
||||
}
|
||||
}
|
||||
}
|
@ -38,7 +38,7 @@ namespace osu.Game.Screens.Menu
|
||||
private readonly Container logoBeatContainer;
|
||||
private readonly Container logoAmplitudeContainer;
|
||||
private readonly Container logoHoverContainer;
|
||||
private readonly LogoVisualisation visualizer;
|
||||
private readonly MenuLogoVisualisation visualizer;
|
||||
|
||||
private readonly IntroSequence intro;
|
||||
|
||||
@ -139,7 +139,7 @@ namespace osu.Game.Screens.Menu
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
visualizer = new LogoVisualisation
|
||||
visualizer = new MenuLogoVisualisation
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Origin = Anchor.Centre,
|
||||
|
@ -188,7 +188,7 @@ namespace osu.Game.Screens.Multi
|
||||
X = -18,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new PlaylistDownloadButton(item.Beatmap.Value.BeatmapSet)
|
||||
new PlaylistDownloadButton(item)
|
||||
{
|
||||
Size = new Vector2(50, 30)
|
||||
},
|
||||
@ -212,9 +212,15 @@ namespace osu.Game.Screens.Multi
|
||||
|
||||
private class PlaylistDownloadButton : BeatmapPanelDownloadButton
|
||||
{
|
||||
public PlaylistDownloadButton(BeatmapSetInfo beatmapSet)
|
||||
: base(beatmapSet)
|
||||
private readonly PlaylistItem playlistItem;
|
||||
|
||||
[Resolved]
|
||||
private BeatmapManager beatmapManager { get; set; }
|
||||
|
||||
public PlaylistDownloadButton(PlaylistItem playlistItem)
|
||||
: base(playlistItem.Beatmap.Value.BeatmapSet)
|
||||
{
|
||||
this.playlistItem = playlistItem;
|
||||
Alpha = 0;
|
||||
}
|
||||
|
||||
@ -223,11 +229,26 @@ namespace osu.Game.Screens.Multi
|
||||
base.LoadComplete();
|
||||
|
||||
State.BindValueChanged(stateChanged, true);
|
||||
FinishTransforms(true);
|
||||
}
|
||||
|
||||
private void stateChanged(ValueChangedEvent<DownloadState> state)
|
||||
{
|
||||
this.FadeTo(state.NewValue == DownloadState.LocallyAvailable ? 0 : 1, 500);
|
||||
switch (state.NewValue)
|
||||
{
|
||||
case DownloadState.LocallyAvailable:
|
||||
// Perform a local query of the beatmap by beatmap checksum, and reset the state if not matching.
|
||||
if (beatmapManager.QueryBeatmap(b => b.MD5Hash == playlistItem.Beatmap.Value.MD5Hash) == null)
|
||||
State.Value = DownloadState.NotDownloaded;
|
||||
else
|
||||
this.FadeTo(0, 500);
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
this.FadeTo(1, 500);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -14,6 +14,11 @@ namespace osu.Game.Screens.Multi
|
||||
/// </summary>
|
||||
event Action RoomsUpdated;
|
||||
|
||||
/// <summary>
|
||||
/// Whether an initial listing of rooms has been received.
|
||||
/// </summary>
|
||||
Bindable<bool> InitialRoomsReceived { get; }
|
||||
|
||||
/// <summary>
|
||||
/// All the active <see cref="Room"/>s.
|
||||
/// </summary>
|
||||
|
@ -22,12 +22,16 @@ namespace osu.Game.Screens.Multi.Lounge
|
||||
|
||||
protected readonly FilterControl Filter;
|
||||
|
||||
private readonly Bindable<bool> initialRoomsReceived = new Bindable<bool>();
|
||||
|
||||
private readonly Container content;
|
||||
private readonly LoadingLayer loadingLayer;
|
||||
|
||||
[Resolved]
|
||||
private Bindable<Room> selectedRoom { get; set; }
|
||||
|
||||
private bool joiningRoom;
|
||||
|
||||
public LoungeSubScreen()
|
||||
{
|
||||
SearchContainer searchContainer;
|
||||
@ -73,6 +77,14 @@ namespace osu.Game.Screens.Multi.Lounge
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
initialRoomsReceived.BindTo(RoomManager.InitialRoomsReceived);
|
||||
initialRoomsReceived.BindValueChanged(onInitialRoomsReceivedChanged, true);
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
@ -126,12 +138,29 @@ namespace osu.Game.Screens.Multi.Lounge
|
||||
|
||||
private void joinRequested(Room room)
|
||||
{
|
||||
loadingLayer.Show();
|
||||
joiningRoom = true;
|
||||
updateLoadingLayer();
|
||||
|
||||
RoomManager?.JoinRoom(room, r =>
|
||||
{
|
||||
Open(room);
|
||||
joiningRoom = false;
|
||||
updateLoadingLayer();
|
||||
}, _ =>
|
||||
{
|
||||
joiningRoom = false;
|
||||
updateLoadingLayer();
|
||||
});
|
||||
}
|
||||
|
||||
private void onInitialRoomsReceivedChanged(ValueChangedEvent<bool> received) => updateLoadingLayer();
|
||||
|
||||
private void updateLoadingLayer()
|
||||
{
|
||||
if (joiningRoom || !initialRoomsReceived.Value)
|
||||
loadingLayer.Show();
|
||||
else
|
||||
loadingLayer.Hide();
|
||||
}, _ => loadingLayer.Hide());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -433,7 +433,7 @@ namespace osu.Game.Screens.Multi.Match.Components
|
||||
}
|
||||
}
|
||||
|
||||
private class CreateRoomButton : TriangleButton
|
||||
public class CreateRoomButton : TriangleButton
|
||||
{
|
||||
public CreateRoomButton()
|
||||
{
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Linq.Expressions;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -52,24 +53,14 @@ namespace osu.Game.Screens.Multi.Match.Components
|
||||
|
||||
private void updateSelectedItem(PlaylistItem item)
|
||||
{
|
||||
hasBeatmap = false;
|
||||
|
||||
int? beatmapId = SelectedItem.Value?.Beatmap.Value?.OnlineBeatmapID;
|
||||
if (beatmapId == null)
|
||||
return;
|
||||
|
||||
hasBeatmap = beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == beatmapId) != null;
|
||||
hasBeatmap = findBeatmap(expr => beatmaps.QueryBeatmap(expr));
|
||||
}
|
||||
|
||||
private void beatmapUpdated(ValueChangedEvent<WeakReference<BeatmapSetInfo>> weakSet)
|
||||
{
|
||||
if (weakSet.NewValue.TryGetTarget(out var set))
|
||||
{
|
||||
int? beatmapId = SelectedItem.Value?.Beatmap.Value?.OnlineBeatmapID;
|
||||
if (beatmapId == null)
|
||||
return;
|
||||
|
||||
if (set.Beatmaps.Any(b => b.OnlineBeatmapID == beatmapId))
|
||||
if (findBeatmap(expr => set.Beatmaps.AsQueryable().FirstOrDefault(expr)))
|
||||
Schedule(() => hasBeatmap = true);
|
||||
}
|
||||
}
|
||||
@ -78,15 +69,22 @@ namespace osu.Game.Screens.Multi.Match.Components
|
||||
{
|
||||
if (weakSet.NewValue.TryGetTarget(out var set))
|
||||
{
|
||||
int? beatmapId = SelectedItem.Value?.Beatmap.Value?.OnlineBeatmapID;
|
||||
if (beatmapId == null)
|
||||
return;
|
||||
|
||||
if (set.Beatmaps.Any(b => b.OnlineBeatmapID == beatmapId))
|
||||
if (findBeatmap(expr => set.Beatmaps.AsQueryable().FirstOrDefault(expr)))
|
||||
Schedule(() => hasBeatmap = false);
|
||||
}
|
||||
}
|
||||
|
||||
private bool findBeatmap(Func<Expression<Func<BeatmapInfo, bool>>, BeatmapInfo> expression)
|
||||
{
|
||||
int? beatmapId = SelectedItem.Value?.Beatmap.Value?.OnlineBeatmapID;
|
||||
string checksum = SelectedItem.Value?.Beatmap.Value?.MD5Hash;
|
||||
|
||||
if (beatmapId == null || checksum == null)
|
||||
return false;
|
||||
|
||||
return expression(b => b.OnlineBeatmapID == beatmapId && b.MD5Hash == checksum) != null;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
@ -207,6 +207,8 @@ namespace osu.Game.Screens.Multi.Match
|
||||
Ruleset.Value = item.Ruleset.Value;
|
||||
}
|
||||
|
||||
private void beatmapUpdated(ValueChangedEvent<WeakReference<BeatmapSetInfo>> weakSet) => Schedule(updateWorkingBeatmap);
|
||||
|
||||
private void updateWorkingBeatmap()
|
||||
{
|
||||
var beatmap = SelectedItem.Value?.Beatmap.Value;
|
||||
@ -217,17 +219,6 @@ namespace osu.Game.Screens.Multi.Match
|
||||
Beatmap.Value = beatmapManager.GetWorkingBeatmap(localBeatmap);
|
||||
}
|
||||
|
||||
private void beatmapUpdated(ValueChangedEvent<WeakReference<BeatmapSetInfo>> weakSet)
|
||||
{
|
||||
Schedule(() =>
|
||||
{
|
||||
if (Beatmap.Value != beatmapManager.DefaultBeatmap)
|
||||
return;
|
||||
|
||||
updateWorkingBeatmap();
|
||||
});
|
||||
}
|
||||
|
||||
private void onStart()
|
||||
{
|
||||
switch (type.Value)
|
||||
|
@ -25,6 +25,9 @@ namespace osu.Game.Screens.Multi
|
||||
public event Action RoomsUpdated;
|
||||
|
||||
private readonly BindableList<Room> rooms = new BindableList<Room>();
|
||||
|
||||
public Bindable<bool> InitialRoomsReceived { get; } = new Bindable<bool>();
|
||||
|
||||
public IBindableList<Room> Rooms => rooms;
|
||||
|
||||
public double TimeBetweenListingPolls
|
||||
@ -62,7 +65,11 @@ namespace osu.Game.Screens.Multi
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
listingPollingComponent = new ListingPollingComponent { RoomsReceived = onListingReceived },
|
||||
listingPollingComponent = new ListingPollingComponent
|
||||
{
|
||||
InitialRoomsReceived = { BindTarget = InitialRoomsReceived },
|
||||
RoomsReceived = onListingReceived
|
||||
},
|
||||
selectionPollingComponent = new SelectionPollingComponent { RoomReceived = onSelectedRoomReceived }
|
||||
};
|
||||
}
|
||||
@ -262,6 +269,8 @@ namespace osu.Game.Screens.Multi
|
||||
{
|
||||
public Action<List<Room>> RoomsReceived;
|
||||
|
||||
public readonly Bindable<bool> InitialRoomsReceived = new Bindable<bool>();
|
||||
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
@ -273,6 +282,8 @@ namespace osu.Game.Screens.Multi
|
||||
{
|
||||
currentFilter.BindValueChanged(_ =>
|
||||
{
|
||||
InitialRoomsReceived.Value = false;
|
||||
|
||||
if (IsLoaded)
|
||||
PollImmediately();
|
||||
});
|
||||
@ -292,6 +303,7 @@ namespace osu.Game.Screens.Multi
|
||||
|
||||
pollReq.Success += result =>
|
||||
{
|
||||
InitialRoomsReceived.Value = true;
|
||||
RoomsReceived?.Invoke(result);
|
||||
tcs.SetResult(true);
|
||||
};
|
||||
|
@ -211,7 +211,7 @@ namespace osu.Game.Screens.Ranking.Expanded
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Font = OsuFont.GetFont(size: 10, weight: FontWeight.SemiBold),
|
||||
Text = $"Played on {score.Date.ToLocalTime():g}"
|
||||
Text = $"Played on {score.Date.ToLocalTime():d MMMM yyyy HH:mm}"
|
||||
}
|
||||
}
|
||||
};
|
||||
|
@ -243,5 +243,10 @@ namespace osu.Game.Screens.Ranking
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
|
||||
=> base.ReceivePositionalInputAt(screenSpacePos)
|
||||
|| topLayerContainer.ReceivePositionalInputAt(screenSpacePos)
|
||||
|| middleLayerContainer.ReceivePositionalInputAt(screenSpacePos);
|
||||
}
|
||||
}
|
||||
|
@ -5,6 +5,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Rulesets;
|
||||
@ -24,6 +25,9 @@ namespace osu.Game.Screens.Ranking
|
||||
|
||||
protected override APIRequest FetchScores(Action<IEnumerable<ScoreInfo>> scoresCallback)
|
||||
{
|
||||
if (Score.Beatmap.OnlineBeatmapID == null || Score.Beatmap.Status <= BeatmapSetOnlineStatus.Pending)
|
||||
return null;
|
||||
|
||||
var req = new GetScoresRequest(Score.Beatmap, Score.Ruleset);
|
||||
req.Success += r => scoresCallback?.Invoke(r.Scores.Where(s => s.OnlineScoreID != Score.OnlineScoreID).Select(s => s.CreateScoreInfo(rulesets)));
|
||||
return req;
|
||||
|
@ -1,9 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.Rulesets;
|
||||
@ -43,10 +45,25 @@ namespace osu.Game.Tests.Beatmaps
|
||||
private static Beatmap createTestBeatmap()
|
||||
{
|
||||
using (var stream = new MemoryStream(Encoding.UTF8.GetBytes(test_beatmap_data)))
|
||||
using (var reader = new LineBufferedReader(stream))
|
||||
return Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
|
||||
{
|
||||
using (var reader = new LineBufferedReader(stream))
|
||||
{
|
||||
var b = Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
|
||||
|
||||
b.BeatmapInfo.MD5Hash = test_beatmap_hash.Value.md5;
|
||||
b.BeatmapInfo.Hash = test_beatmap_hash.Value.sha2;
|
||||
|
||||
return b;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static readonly Lazy<(string md5, string sha2)> test_beatmap_hash = new Lazy<(string md5, string sha2)>(() =>
|
||||
{
|
||||
using (var stream = new MemoryStream(Encoding.UTF8.GetBytes(test_beatmap_data)))
|
||||
return (stream.ComputeMD5Hash(), stream.ComputeSHA2Hash());
|
||||
});
|
||||
|
||||
private const string test_beatmap_data = @"osu file format v14
|
||||
|
||||
[General]
|
||||
|
@ -20,13 +20,13 @@
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Dapper" Version="2.0.35" />
|
||||
<PackageReference Include="DiffPlex" Version="1.6.3" />
|
||||
<PackageReference Include="Humanizer" Version="2.8.11" />
|
||||
<PackageReference Include="Humanizer" Version="2.8.26" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.601.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.602.0" />
|
||||
<PackageReference Include="Sentry" Version="2.1.1" />
|
||||
<PackageReference Include="Sentry" Version="2.1.3" />
|
||||
<PackageReference Include="SharpCompress" Version="0.25.1" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="System.ComponentModel.Annotations" Version="4.7.0" />
|
||||
|
Reference in New Issue
Block a user