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Change colour denoting expanded state to be gray rather than yellow
I always found the yellow colour very non-descript in this case. Gray seems to work better?
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@ -39,10 +39,10 @@ namespace osu.Game.Overlays
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public BindableBool Expanded { get; } = new BindableBool(true);
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public BindableBool Expanded { get; } = new BindableBool(true);
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private Color4 expandedColour;
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private readonly OsuSpriteText headerText;
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private readonly OsuSpriteText headerText;
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private readonly Container headerContent;
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/// <summary>
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/// <summary>
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/// Create a new instance.
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/// Create a new instance.
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/// </summary>
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/// </summary>
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@ -71,7 +71,7 @@ namespace osu.Game.Overlays
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AutoSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new Container
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headerContent = new Container
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{
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{
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Name = @"Header",
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Name = @"Header",
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Origin = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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@ -117,12 +117,6 @@ namespace osu.Game.Overlays
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};
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};
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}
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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expandedColour = colours.Yellow;
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}
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protected override void LoadComplete()
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protected override void LoadComplete()
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{
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{
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base.LoadComplete();
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base.LoadComplete();
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@ -172,7 +166,7 @@ namespace osu.Game.Overlays
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content.ResizeHeightTo(0, transition_duration, Easing.OutQuint);
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content.ResizeHeightTo(0, transition_duration, Easing.OutQuint);
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}
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}
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button.FadeColour(expanded.NewValue ? expandedColour : Color4.White, 200, Easing.InOutQuint);
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headerContent.FadeColour(expanded.NewValue ? Color4.White : OsuColour.Gray(0.5f), 200, Easing.OutQuint);
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}
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}
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private void updateFadeState()
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private void updateFadeState()
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