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Refactor
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@ -11,6 +11,7 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Containers;
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using osu.Game.Scoring;
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using osuTK;
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@ -65,6 +66,9 @@ namespace osu.Game.Screens.Ranking
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[Resolved]
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private ScoreManager scoreManager { get; set; }
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[Resolved]
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private BeatmapDifficultyCache difficultyCache { get; set; }
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private readonly CancellationTokenSource loadCancellationSource = new CancellationTokenSource();
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private readonly Flow flow;
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private readonly Scroll scroll;
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@ -120,33 +124,33 @@ namespace osu.Game.Screens.Ranking
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};
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});
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scoreManager.GetOrderedScoresAsync(new[] { score })
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.ContinueWith(_ => Schedule(() =>
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{
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flow.Add(panel.CreateTrackingContainer().With(d =>
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{
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d.Anchor = Anchor.Centre;
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d.Origin = Anchor.Centre;
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}));
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difficultyCache.GetDifficultyAsync(score.Beatmap, score.Ruleset, score.Mods)
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.ContinueWith(_ => Schedule(() =>
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{
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flow.Add(panel.CreateTrackingContainer().With(d =>
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{
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d.Anchor = Anchor.Centre;
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d.Origin = Anchor.Centre;
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}));
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if (SelectedScore.Value == score)
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{
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SelectedScore.TriggerChange();
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}
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else
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{
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// We want the scroll position to remain relative to the expanded panel. When a new panel is added after the expanded panel, nothing needs to be done.
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// But when a panel is added before the expanded panel, we need to offset the scroll position by the width of the new panel.
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if (expandedPanel != null && flow.GetPanelIndex(score) < flow.GetPanelIndex(expandedPanel.Score))
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{
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// A somewhat hacky property is used here because we need to:
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// 1) Scroll after the scroll container's visible range is updated.
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// 2) Scroll before the scroll container's scroll position is updated.
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// Without this, we would have a 1-frame positioning error which looks very jarring.
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scroll.InstantScrollTarget = (scroll.InstantScrollTarget ?? scroll.Target) + ScorePanel.CONTRACTED_WIDTH + panel_spacing;
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}
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}
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}));
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if (SelectedScore.Value == score)
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{
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SelectedScore.TriggerChange();
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}
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else
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{
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// We want the scroll position to remain relative to the expanded panel. When a new panel is added after the expanded panel, nothing needs to be done.
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// But when a panel is added before the expanded panel, we need to offset the scroll position by the width of the new panel.
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if (expandedPanel != null && flow.GetPanelIndex(score) < flow.GetPanelIndex(expandedPanel.Score))
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{
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// A somewhat hacky property is used here because we need to:
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// 1) Scroll after the scroll container's visible range is updated.
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// 2) Scroll before the scroll container's scroll position is updated.
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// Without this, we would have a 1-frame positioning error which looks very jarring.
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scroll.InstantScrollTarget = (scroll.InstantScrollTarget ?? scroll.Target) + ScorePanel.CONTRACTED_WIDTH + panel_spacing;
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}
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}
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}));
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return panel;
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}
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