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https://github.com/osukey/osukey.git
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Restructure
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@ -8,7 +8,6 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Logging;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Graphics.Containers;
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@ -16,9 +15,7 @@ using osu.Game.Graphics.UserInterface;
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using osu.Game.Input;
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using osu.Game.Online.API;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Overlays;
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using osu.Game.Overlays.BeatmapSet.Buttons;
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using osu.Game.Rulesets;
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.Multi.Lounge;
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using osu.Game.Screens.Multi.Lounge.Components;
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@ -28,19 +25,9 @@ using osuTK;
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namespace osu.Game.Screens.Multi
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{
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[Cached]
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public class Multiplayer : CompositeDrawable, IOsuScreen, IOnlineComponent
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public class Multiplayer : OsuScreen, IOnlineComponent
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{
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public bool DisallowExternalBeatmapRulesetChanges => false;
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public bool CursorVisible => (screenStack.CurrentScreen as IMultiplayerSubScreen)?.CursorVisible ?? true;
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public bool HideOverlaysOnEnter => false;
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public OverlayActivation InitialOverlayActivationMode => OverlayActivation.All;
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public float BackgroundParallaxAmount => 1;
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public bool ValidForResume { get; set; } = true;
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public bool ValidForPush { get; set; } = true;
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public override bool CursorVisible => (screenStack.CurrentScreen as IMultiplayerSubScreen)?.CursorVisible ?? true;
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public override bool RemoveWhenNotAlive => false;
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@ -70,20 +57,6 @@ namespace osu.Game.Screens.Multi
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[Resolved(CanBeNull = true)]
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private OsuLogo logo { get; set; }
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public Bindable<WorkingBeatmap> Beatmap { get; set; }
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public Bindable<RulesetInfo> Ruleset { get; set; }
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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var deps = new OsuScreenDependencies(DisallowExternalBeatmapRulesetChanges, base.CreateChildDependencies(parent));
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Beatmap = deps.Beatmap;
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Ruleset = deps.Ruleset;
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return deps;
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}
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public Multiplayer()
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{
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Anchor = Anchor.Centre;
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@ -95,8 +68,8 @@ namespace osu.Game.Screens.Multi
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RelativeSizeAxes = Axes.Both,
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};
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screenStack = new ScreenStack(loungeSubScreen = new LoungeSubScreen(pushGameplayScreen)) { RelativeSizeAxes = Axes.Both };
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Padding = new MarginPadding { Horizontal = -OsuScreen.HORIZONTAL_OVERFLOW_PADDING };
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screenStack = new ScreenStack(loungeSubScreen = new LoungeSubScreen()) { RelativeSizeAxes = Axes.Both };
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Padding = new MarginPadding { Horizontal = -HORIZONTAL_OVERFLOW_PADDING };
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waves.AddRange(new Drawable[]
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{
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@ -136,7 +109,7 @@ namespace osu.Game.Screens.Multi
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Margin = new MarginPadding
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{
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Top = 10,
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Right = 10 + OsuScreen.HORIZONTAL_OVERFLOW_PADDING,
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Right = 10 + HORIZONTAL_OVERFLOW_PADDING,
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},
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Text = "Create room",
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Action = () => loungeSubScreen.Open(new Room
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@ -207,14 +180,14 @@ namespace osu.Game.Screens.Multi
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}
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}
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public void OnEntering(IScreen last)
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public override void OnEntering(IScreen last)
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{
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this.FadeIn();
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waves.Show();
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}
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public bool OnExiting(IScreen next)
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public override bool OnExiting(IScreen next)
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{
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waves.Hide();
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@ -233,17 +206,17 @@ namespace osu.Game.Screens.Multi
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return false;
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}
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public void OnResuming(IScreen last)
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public override void OnResuming(IScreen last)
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{
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this.FadeIn(250);
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this.ScaleTo(1, 250, Easing.OutSine);
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logo?.AppendAnimatingAction(() => OsuScreen.ApplyLogoArrivingDefaults(logo), true);
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logo?.AppendAnimatingAction(() => ApplyLogoArrivingDefaults(logo), true);
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updatePollingRate(isIdle.Value);
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}
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public void OnSuspending(IScreen next)
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public override void OnSuspending(IScreen next)
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{
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this.ScaleTo(1.1f, 250, Easing.InSine);
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this.FadeOut(250);
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@ -254,7 +227,7 @@ namespace osu.Game.Screens.Multi
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private void cancelLooping()
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{
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var track = beatmap?.Value?.Track;
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var track = Beatmap?.Value?.Track;
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if (track != null)
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track.Looping = false;
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