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Fix input doesn't take original drawable modifications into account
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@ -61,7 +61,7 @@ namespace osu.Game.Graphics.UserInterface
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protected override Container<Drawable> Content { get; }
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Content.ReceivePositionalInputAt(screenSpacePos);
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => base.ReceivePositionalInputAt(screenSpacePos) && Content.ReceivePositionalInputAt(screenSpacePos);
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protected Box Hover;
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protected Box Background;
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