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Merge branch 'master' into update-framework
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@ -172,7 +172,7 @@ namespace osu.Game.Graphics.Backgrounds
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// Limited by the maximum size of QuadVertexBuffer for safety.
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const int max_triangles = ushort.MaxValue / (IRenderer.VERTICES_PER_QUAD + 2);
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AimCount = (int)Math.Min(max_triangles, DrawWidth * DrawHeight * 0.0005f * SpawnRatio);
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AimCount = (int)Math.Clamp(DrawWidth * 0.02f * SpawnRatio, 1, max_triangles);
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int currentCount = parts.Count;
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@ -4,17 +4,16 @@
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Game.Graphics.UserInterfaceV2;
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namespace osu.Game.Graphics.UserInterface
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{
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public partial class DangerousTriangleButton : TriangleButton
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public partial class DangerousRoundedButton : RoundedButton
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{
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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BackgroundColour = colours.PinkDark;
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Triangles.ColourDark = colours.PinkDarker;
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Triangles.ColourLight = colours.Pink;
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}
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}
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}
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@ -37,7 +37,7 @@ namespace osu.Game.Graphics.UserInterface
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/// <summary>
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/// Sets a custom background colour to this button, replacing the provided default.
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/// </summary>
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public Color4 BackgroundColour
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public virtual Color4 BackgroundColour
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{
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get => backgroundColour ?? defaultBackgroundColour;
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set
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@ -90,6 +90,7 @@ namespace osu.Game.Graphics.UserInterface
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Depth = float.MaxValue,
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},
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Hover = new Box
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{
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@ -141,13 +142,15 @@ namespace osu.Game.Graphics.UserInterface
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return base.OnClick(e);
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}
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protected virtual float HoverLayerFinalAlpha => 0.1f;
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protected override bool OnHover(HoverEvent e)
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{
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if (Enabled.Value)
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{
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Hover.FadeTo(0.2f, 40, Easing.OutQuint)
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.Then()
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.FadeTo(0.1f, 800, Easing.OutQuint);
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.FadeTo(HoverLayerFinalAlpha, 800, Easing.OutQuint);
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}
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return base.OnHover(e);
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@ -1,42 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Localisation;
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using osu.Game.Graphics.Backgrounds;
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namespace osu.Game.Graphics.UserInterface
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{
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/// <summary>
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/// A button with moving triangles in the background.
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/// </summary>
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public partial class TriangleButton : OsuButton, IFilterable
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{
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protected Triangles Triangles { get; private set; }
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Add(Triangles = new Triangles
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{
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RelativeSizeAxes = Axes.Both,
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ColourDark = colours.BlueDarker,
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ColourLight = colours.Blue,
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});
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}
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public virtual IEnumerable<LocalisableString> FilterTerms => new[] { Text };
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public bool MatchingFilter
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{
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set => this.FadeTo(value ? 1 : 0);
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}
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public bool FilteringActive { get; set; }
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}
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}
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@ -1,19 +1,29 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Collections.Generic;
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using System.Diagnostics;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays;
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using osuTK.Graphics;
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namespace osu.Game.Graphics.UserInterfaceV2
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{
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public partial class RoundedButton : OsuButton, IFilterable
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{
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protected TrianglesV2? Triangles { get; private set; }
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protected override float HoverLayerFinalAlpha => 0;
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private Color4? triangleGradientSecondColour;
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public override float Height
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{
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get => base.Height;
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@ -26,19 +36,65 @@ namespace osu.Game.Graphics.UserInterfaceV2
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}
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}
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[BackgroundDependencyLoader(true)]
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private void load(OsuColour colours)
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public override Color4 BackgroundColour
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{
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// According to flyte, buttons are supposed to have explicit colours for now.
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// Not sure this is the correct direction, but we haven't decided on an `OverlayColourProvider` stand-in yet.
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// This is a better default. See `SettingsButton` for an override which uses `OverlayColourProvider`.
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DefaultBackgroundColour = colours.Blue3;
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get => base.BackgroundColour;
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set
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{
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base.BackgroundColour = value;
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triangleGradientSecondColour = BackgroundColour.Lighten(0.2f);
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updateColours();
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}
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}
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[BackgroundDependencyLoader(true)]
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private void load(OverlayColourProvider? overlayColourProvider, OsuColour colours)
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{
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// Many buttons have local colours, but this provides a sane default for all other cases.
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DefaultBackgroundColour = overlayColourProvider?.Colour3 ?? colours.Blue3;
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triangleGradientSecondColour ??= overlayColourProvider?.Colour1 ?? colours.Blue3.Lighten(0.2f);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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updateCornerRadius();
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Add(Triangles = new TrianglesV2
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{
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Thickness = 0.02f,
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SpawnRatio = 0.6f,
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RelativeSizeAxes = Axes.Both,
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Depth = float.MaxValue,
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});
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updateColours();
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}
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private void updateColours()
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{
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if (Triangles == null)
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return;
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Debug.Assert(triangleGradientSecondColour != null);
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Triangles.ColourTop = triangleGradientSecondColour.Value;
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Triangles.ColourBottom = BackgroundColour;
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}
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protected override bool OnHover(HoverEvent e)
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{
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Debug.Assert(triangleGradientSecondColour != null);
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Background.FadeColour(triangleGradientSecondColour.Value, 300, Easing.OutQuint);
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return base.OnHover(e);
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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Background.FadeColour(BackgroundColour, 300, Easing.OutQuint);
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base.OnHoverLost(e);
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}
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private void updateCornerRadius() => Content.CornerRadius = DrawHeight / 2;
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