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https://github.com/osukey/osukey.git
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Merge branch 'master' into update-framework
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@ -4,17 +4,16 @@
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Game.Graphics.UserInterfaceV2;
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namespace osu.Game.Graphics.UserInterface
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{
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public partial class DangerousTriangleButton : TriangleButton
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public partial class DangerousRoundedButton : RoundedButton
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{
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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BackgroundColour = colours.PinkDark;
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Triangles.ColourDark = colours.PinkDarker;
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Triangles.ColourLight = colours.Pink;
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}
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}
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}
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@ -37,7 +37,7 @@ namespace osu.Game.Graphics.UserInterface
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/// <summary>
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/// Sets a custom background colour to this button, replacing the provided default.
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/// </summary>
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public Color4 BackgroundColour
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public virtual Color4 BackgroundColour
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{
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get => backgroundColour ?? defaultBackgroundColour;
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set
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@ -90,6 +90,7 @@ namespace osu.Game.Graphics.UserInterface
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Depth = float.MaxValue,
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},
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Hover = new Box
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{
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@ -141,13 +142,15 @@ namespace osu.Game.Graphics.UserInterface
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return base.OnClick(e);
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}
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protected virtual float HoverLayerFinalAlpha => 0.1f;
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protected override bool OnHover(HoverEvent e)
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{
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if (Enabled.Value)
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{
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Hover.FadeTo(0.2f, 40, Easing.OutQuint)
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.Then()
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.FadeTo(0.1f, 800, Easing.OutQuint);
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.FadeTo(HoverLayerFinalAlpha, 800, Easing.OutQuint);
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}
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return base.OnHover(e);
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@ -1,42 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Localisation;
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using osu.Game.Graphics.Backgrounds;
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namespace osu.Game.Graphics.UserInterface
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{
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/// <summary>
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/// A button with moving triangles in the background.
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/// </summary>
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public partial class TriangleButton : OsuButton, IFilterable
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{
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protected Triangles Triangles { get; private set; }
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Add(Triangles = new Triangles
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{
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RelativeSizeAxes = Axes.Both,
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ColourDark = colours.BlueDarker,
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ColourLight = colours.Blue,
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});
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}
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public virtual IEnumerable<LocalisableString> FilterTerms => new[] { Text };
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public bool MatchingFilter
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{
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set => this.FadeTo(value ? 1 : 0);
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}
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public bool FilteringActive { get; set; }
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}
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}
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