Fix multiple instances of last hitobject time being calculated incorrectly

This commit is contained in:
Dean Herbert
2022-12-01 17:43:54 +09:00
parent c5bc071c4b
commit 896f2d8f74
7 changed files with 24 additions and 18 deletions

View File

@ -114,7 +114,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
break;
}
double lastObjectTime = Objects.LastOrDefault()?.GetEndTime() ?? double.MaxValue;
double lastObjectTime = Beatmap.GetLastObjectTime();
double baseBeatLength = TimingControlPoint.DEFAULT_BEAT_LENGTH;
if (RelativeScaleBeatLengths)