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Fix multiple instances of last hitobject time being calculated incorrectly
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@ -114,7 +114,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
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break;
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}
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double lastObjectTime = Objects.LastOrDefault()?.GetEndTime() ?? double.MaxValue;
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double lastObjectTime = Beatmap.GetLastObjectTime();
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double baseBeatLength = TimingControlPoint.DEFAULT_BEAT_LENGTH;
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if (RelativeScaleBeatLengths)
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