Move link handling code to OsuGame

This allows for future calls from arguments / associations
This commit is contained in:
Dean Herbert
2019-11-01 11:40:51 +09:00
parent c18cb354fd
commit 898520935e
5 changed files with 92 additions and 86 deletions

View File

@ -8,9 +8,6 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Logging;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Users;
namespace osu.Game.Graphics.Containers
@ -23,21 +20,12 @@ namespace osu.Game.Graphics.Containers
}
private OsuGame game;
private ChannelManager channelManager;
private Action showNotImplementedError;
[BackgroundDependencyLoader(true)]
private void load(OsuGame game, NotificationOverlay notifications, ChannelManager channelManager)
private void load(OsuGame game)
{
// will be null in tests
this.game = game;
this.channelManager = channelManager;
showNotImplementedError = () => notifications?.Post(new SimpleNotification
{
Text = @"This link type is not yet supported!",
Icon = FontAwesome.Solid.LifeRing,
});
}
public void AddLinks(string text, List<Link> links)
@ -56,85 +44,47 @@ namespace osu.Game.Graphics.Containers
foreach (var link in links)
{
AddText(text.Substring(previousLinkEnd, link.Index - previousLinkEnd));
AddLink(text.Substring(link.Index, link.Length), link.Url, link.Action, link.Argument);
AddLink(text.Substring(link.Index, link.Length), link.Action, link.Argument ?? link.Url);
previousLinkEnd = link.Index + link.Length;
}
AddText(text.Substring(previousLinkEnd));
}
public IEnumerable<Drawable> AddLink(string text, string url, LinkAction linkType = LinkAction.External, string linkArgument = null, string tooltipText = null, Action<SpriteText> creationParameters = null)
=> createLink(AddText(text, creationParameters), text, url, linkType, linkArgument, tooltipText);
public void AddLink(string text, string url, Action<SpriteText> creationParameters = null) =>
createLink(AddText(text, creationParameters), new LinkDetails(LinkAction.External, url), url);
public IEnumerable<Drawable> AddLink(string text, Action action, string tooltipText = null, Action<SpriteText> creationParameters = null)
=> createLink(AddText(text, creationParameters), text, tooltipText: tooltipText, action: action);
public void AddLink(string text, Action action, string tooltipText = null, Action<SpriteText> creationParameters = null)
=> createLink(AddText(text, creationParameters), new LinkDetails(LinkAction.Custom, null), tooltipText, action);
public IEnumerable<Drawable> AddLink(IEnumerable<SpriteText> text, string url, LinkAction linkType = LinkAction.External, string linkArgument = null, string tooltipText = null)
public void AddLink(string text, LinkAction action, string argument, string tooltipText = null, Action<SpriteText> creationParameters = null)
=> createLink(AddText(text, creationParameters), new LinkDetails(action, argument), null);
public void AddLink(IEnumerable<SpriteText> text, LinkAction action = LinkAction.External, string linkArgument = null, string tooltipText = null)
{
foreach (var t in text)
AddArbitraryDrawable(t);
return createLink(text, null, url, linkType, linkArgument, tooltipText);
createLink(text, new LinkDetails(action, linkArgument), tooltipText);
}
public IEnumerable<Drawable> AddUserLink(User user, Action<SpriteText> creationParameters = null)
=> createLink(AddText(user.Username, creationParameters), user.Username, null, LinkAction.OpenUserProfile, user.Id.ToString(), "View profile");
public void AddUserLink(User user, Action<SpriteText> creationParameters = null)
=> createLink(AddText(user.Username, creationParameters), new LinkDetails(LinkAction.OpenUserProfile, user.Id.ToString()), "View Profile");
private IEnumerable<Drawable> createLink(IEnumerable<Drawable> drawables, string text, string url = null, LinkAction linkType = LinkAction.External, string linkArgument = null, string tooltipText = null, Action action = null)
private void createLink(IEnumerable<Drawable> drawables, LinkDetails link, string tooltipText, Action action = null)
{
AddInternal(new DrawableLinkCompiler(drawables.OfType<SpriteText>().ToList())
{
RelativeSizeAxes = Axes.Both,
TooltipText = tooltipText ?? (url != text ? url : string.Empty),
Action = action ?? (() =>
TooltipText = tooltipText,
Action = () =>
{
switch (linkType)
{
case LinkAction.OpenBeatmap:
// TODO: proper query params handling
if (linkArgument != null && int.TryParse(linkArgument.Contains('?') ? linkArgument.Split('?')[0] : linkArgument, out int beatmapId))
game?.ShowBeatmap(beatmapId);
break;
case LinkAction.OpenBeatmapSet:
if (int.TryParse(linkArgument, out int setId))
game?.ShowBeatmapSet(setId);
break;
case LinkAction.OpenChannel:
try
{
channelManager?.OpenChannel(linkArgument);
}
catch (ChannelNotFoundException)
{
Logger.Log($"The requested channel \"{linkArgument}\" does not exist");
}
break;
case LinkAction.OpenEditorTimestamp:
case LinkAction.JoinMultiplayerMatch:
case LinkAction.Spectate:
showNotImplementedError?.Invoke();
break;
case LinkAction.External:
game?.OpenUrlExternally(url);
break;
case LinkAction.OpenUserProfile:
if (long.TryParse(linkArgument, out long userId))
game?.ShowUser(userId);
break;
default:
throw new NotImplementedException($"This {nameof(LinkAction)} ({linkType.ToString()}) is missing an associated action.");
}
}),
if (action != null)
action();
else
game.HandleLink(link);
},
});
return drawables;
}
// We want the compilers to always be visible no matter where they are, so RelativeSizeAxes is used.