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Refactor column construction
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parent
dd67070b6f
commit
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@ -39,11 +39,11 @@ namespace osu.Game.Rulesets.Mania.UI
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public ManiaPlayfield(List<StageDefinition> stageDefinition)
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public ManiaPlayfield(List<StageDefinition> stageDefinition)
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: base(ScrollingDirection.Up)
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: base(ScrollingDirection.Up)
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{
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{
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if (stageDefinition ==null)
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if (stageDefinition == null)
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throw new ArgumentNullException();
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throw new ArgumentNullException(nameof(stageDefinition));
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if (stageDefinition.Count <= 0)
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if (stageDefinition.Count <= 0)
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throw new ArgumentException("Can't have zero or fewer columns.");
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throw new ArgumentException("Can't have zero or fewer stages.");
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Inverted.Value = true;
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Inverted.Value = true;
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@ -62,32 +62,18 @@ namespace osu.Game.Rulesets.Mania.UI
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}
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}
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};
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};
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var currentAction = ManiaAction.Key1;
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int firstColumnIndex = 0;
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for (int i = 0; i < stageDefinition.Count; i++)
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int stageIndex = 0;
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foreach (var stage in stageDefinition)
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{
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{
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var drawableStage = new ManiaStage();
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var newStage = new ManiaStage(i, firstColumnIndex, stageDefinition[i]);
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drawableStage.SpecialColumn.BindTo(SpecialColumnPosition);
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newStage.SpecialColumn.BindTo(SpecialColumnPosition);
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drawableStage.VisibleTimeRange.BindTo(VisibleTimeRange);
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newStage.VisibleTimeRange.BindTo(VisibleTimeRange);
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drawableStage.Inverted.BindTo(Inverted);
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newStage.Inverted.BindTo(Inverted);
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drawableStage.ColumnStartIndex = stageIndex;
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stages.Add(drawableStage);
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stages.Add(newStage);
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AddNested(drawableStage);
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AddNested(newStage);
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for (int i = 0; i < stage.Columns; i++)
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firstColumnIndex += newStage.Columns.Count;
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{
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var c = new Column
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{
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//c.Action = c.IsSpecial ? ManiaAction.Special : currentAction++;
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Action = currentAction++
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};
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drawableStage.AddColumn(c);
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}
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stageIndex = stageIndex + stage.Columns;
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}
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}
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}
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}
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@ -95,7 +81,7 @@ namespace osu.Game.Rulesets.Mania.UI
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{
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{
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var maniaObject = (ManiaHitObject)judgedObject.HitObject;
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var maniaObject = (ManiaHitObject)judgedObject.HitObject;
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int column = maniaObject.Column;
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int column = maniaObject.Column;
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getStageByColumn(column).AddJudgement(judgedObject,judgement);
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getStageByColumn(column).AddJudgement(judgedObject, judgement);
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}
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}
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public override void Add(DrawableHitObject h)
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public override void Add(DrawableHitObject h)
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@ -118,7 +104,7 @@ namespace osu.Game.Rulesets.Mania.UI
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int sum = 0;
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int sum = 0;
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foreach (var stage in stages)
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foreach (var stage in stages)
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{
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{
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sum = sum + stage.Columns.Count();
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sum = sum + stage.Columns.Count;
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if (sum > column)
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if (sum > column)
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{
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{
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return stage;
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return stage;
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@ -11,6 +11,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Rulesets.UI.Scrolling;
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@ -33,8 +34,8 @@ namespace osu.Game.Rulesets.Mania.UI
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public readonly Bindable<SpecialColumnPosition> SpecialColumn = new Bindable<SpecialColumnPosition>();
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public readonly Bindable<SpecialColumnPosition> SpecialColumn = new Bindable<SpecialColumnPosition>();
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public IEnumerable<Column> Columns => columns.Children;
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public IReadOnlyList<Column> Columns => columnFlow.Children;
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private readonly FillFlowContainer<Column> columns;
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private readonly FillFlowContainer<Column> columnFlow;
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protected override Container<Drawable> Content => content;
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protected override Container<Drawable> Content => content;
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private readonly Container<Drawable> content;
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private readonly Container<Drawable> content;
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@ -47,11 +48,17 @@ namespace osu.Game.Rulesets.Mania.UI
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private List<Color4> normalColumnColours = new List<Color4>();
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private List<Color4> normalColumnColours = new List<Color4>();
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private Color4 specialColumnColour;
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private Color4 specialColumnColour;
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public int ColumnStartIndex;
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private readonly int stageIndex;
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private readonly int firstColumnIndex;
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private readonly StageDefinition definition;
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public ManiaStage()
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public ManiaStage(int stageIndex, int firstColumnIndex, StageDefinition definition)
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: base(ScrollingDirection.Up)
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: base(ScrollingDirection.Up)
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{
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{
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this.stageIndex = stageIndex;
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this.firstColumnIndex = firstColumnIndex;
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this.definition = definition;
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Name = "Playfield elements";
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Name = "Playfield elements";
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Anchor = Anchor.Centre;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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Origin = Anchor.Centre;
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@ -79,7 +86,7 @@ namespace osu.Game.Rulesets.Mania.UI
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Colour = new Color4(0, 0, 0, 0.8f)
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Colour = new Color4(0, 0, 0, 0.8f)
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},
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},
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columns = new FillFlowContainer<Column>
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columnFlow = new FillFlowContainer<Column>
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{
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{
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Name = "Columns",
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Name = "Columns",
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RelativeSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.Y,
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@ -121,6 +128,9 @@ namespace osu.Game.Rulesets.Mania.UI
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}
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}
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};
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};
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for (int i = 0; i < definition.Columns; i++)
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AddColumn(new Column());
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Inverted.ValueChanged += invertedChanged;
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Inverted.ValueChanged += invertedChanged;
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Inverted.TriggerChange();
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Inverted.TriggerChange();
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}
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}
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@ -134,15 +144,17 @@ namespace osu.Game.Rulesets.Mania.UI
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public void AddColumn(Column c)
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public void AddColumn(Column c)
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{
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{
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c.VisibleTimeRange.BindTo(VisibleTimeRange);
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c.VisibleTimeRange.BindTo(VisibleTimeRange);
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topLevelContainer.Add(c.TopLevelContainer.CreateProxy());
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topLevelContainer.Add(c.TopLevelContainer.CreateProxy());
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columns.Add(c);
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columnFlow.Add(c);
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AddNested(c);
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AddNested(c);
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Margin = new MarginPadding
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c.IsSpecial = isSpecialColumn(Columns.Count - 1);
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{
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Left = columns.Count * HIT_TARGET_POSITION / 2,
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if (c.IsSpecial)
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Right = columns.Count * HIT_TARGET_POSITION / 2,
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c.Action = ManiaAction.Special1 + stageIndex;
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};
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else
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c.Action = ManiaAction.Key1 + firstColumnIndex + Columns.Count - 1;
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}
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}
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/// <summary>
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/// <summary>
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@ -156,25 +168,25 @@ namespace osu.Game.Rulesets.Mania.UI
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{
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{
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default:
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default:
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case SpecialColumnPosition.Normal:
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case SpecialColumnPosition.Normal:
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return columns.Count % 2 == 1 && column == columns.Count / 2;
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return definition.Columns % 2 == 1 && column == definition.Columns / 2;
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case SpecialColumnPosition.Left:
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case SpecialColumnPosition.Left:
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return column == 0;
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return column == 0;
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case SpecialColumnPosition.Right:
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case SpecialColumnPosition.Right:
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return column == columns.Count - 1;
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return column == definition.Columns - 1;
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}
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}
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}
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}
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public override void Add(DrawableHitObject h)
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public override void Add(DrawableHitObject h)
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{
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{
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int columnIndex = ((ManiaHitObject)h.HitObject).Column - ColumnStartIndex;
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int columnIndex = ((ManiaHitObject)h.HitObject).Column - firstColumnIndex;
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Columns.ElementAt(columnIndex).Add(h);
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Columns.ElementAt(columnIndex).Add(h);
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}
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}
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public void AddJudgement(DrawableHitObject judgedObject, Judgement judgement)
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public void AddJudgement(DrawableHitObject judgedObject, Judgement judgement)
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{
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{
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var maniaObject = (ManiaHitObject)judgedObject.HitObject;
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var maniaObject = (ManiaHitObject)judgedObject.HitObject;
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int columnIndex = maniaObject.Column - ColumnStartIndex;
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int columnIndex = maniaObject.Column - firstColumnIndex;
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columns[columnIndex].OnJudgement(judgedObject, judgement);
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Columns[columnIndex].OnJudgement(judgedObject, judgement);
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judgements.Clear();
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judgements.Clear();
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judgements.Add(new DrawableManiaJudgement(judgement)
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judgements.Add(new DrawableManiaJudgement(judgement)
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@ -187,11 +199,6 @@ namespace osu.Game.Rulesets.Mania.UI
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load(OsuColour colours)
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{
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{
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for (int i = 0; i < columns.Count; i++)
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{
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columns[i].IsSpecial = isSpecialColumn(i);
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}
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normalColumnColours = new List<Color4>
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normalColumnColours = new List<Color4>
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{
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{
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colours.RedDark,
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colours.RedDark,
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@ -221,12 +228,11 @@ namespace osu.Game.Rulesets.Mania.UI
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}
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}
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}
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}
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protected override void Update()
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protected override void Update()
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{
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{
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// Due to masking differences, it is not possible to get the width of the columns container automatically
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// Due to masking differences, it is not possible to get the width of the columns container automatically
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// While masking on effectively only the Y-axis, so we need to set the width of the bar line container manually
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// While masking on effectively only the Y-axis, so we need to set the width of the bar line container manually
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content.Width = columns.Width;
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content.Width = columnFlow.Width;
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}
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}
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}
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}
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}
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}
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