mirror of
https://github.com/osukey/osukey.git
synced 2025-07-02 16:59:53 +09:00
Merge remote-tracking branch 'upstream/master' into margin-padding-namespace
This commit is contained in:
@ -244,7 +244,7 @@ namespace osu.Game.Overlays
|
||||
addChannel(channels.Find(c => c.Name == @"#lobby"));
|
||||
});
|
||||
|
||||
messageRequest = Scheduler.AddDelayed(() => fetchNewMessages(), 1000, true);
|
||||
messageRequest = Scheduler.AddDelayed(fetchNewMessages, 1000, true);
|
||||
};
|
||||
|
||||
api.Queue(req);
|
||||
@ -288,24 +288,41 @@ namespace osu.Game.Overlays
|
||||
channelTabs.AddItem(channel);
|
||||
|
||||
// we need to get a good number of messages initially for each channel we care about.
|
||||
fetchNewMessages(channel);
|
||||
fetchInitialMessages(channel);
|
||||
|
||||
if (CurrentChannel == null)
|
||||
CurrentChannel = channel;
|
||||
}
|
||||
|
||||
private void fetchNewMessages(Channel specificChannel = null)
|
||||
private void fetchInitialMessages(Channel channel)
|
||||
{
|
||||
var req = new GetMessagesRequest(new List<Channel> { channel }, null);
|
||||
|
||||
req.Success += delegate (List<Message> messages)
|
||||
{
|
||||
channel.AddNewMessages(messages.ToArray());
|
||||
Debug.Write("success!");
|
||||
};
|
||||
req.Failure += delegate
|
||||
{
|
||||
Debug.Write("failure!");
|
||||
};
|
||||
|
||||
api.Queue(req);
|
||||
}
|
||||
|
||||
private void fetchNewMessages()
|
||||
{
|
||||
if (fetchReq != null) return;
|
||||
|
||||
fetchReq = new GetMessagesRequest(specificChannel != null ? new List<Channel> { specificChannel } : careChannels, lastMessageId);
|
||||
fetchReq = new GetMessagesRequest(careChannels, lastMessageId);
|
||||
fetchReq.Success += delegate (List<Message> messages)
|
||||
{
|
||||
var ids = messages.Where(m => m.TargetType == TargetType.Channel).Select(m => m.TargetId).Distinct();
|
||||
|
||||
//batch messages per channel.
|
||||
foreach (var id in ids)
|
||||
careChannels.Find(c => c.Id == id)?.AddNewMessages(messages.Where(m => m.TargetId == id));
|
||||
careChannels.Find(c => c.Id == id)?.AddNewMessages(messages.Where(m => m.TargetId == id).ToArray());
|
||||
|
||||
lastMessageId = messages.LastOrDefault()?.Id ?? lastMessageId;
|
||||
|
||||
@ -325,38 +342,45 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
var postText = textbox.Text;
|
||||
|
||||
if (!string.IsNullOrEmpty(postText) && api.LocalUser.Value != null)
|
||||
if (string.IsNullOrEmpty(postText) || api.LocalUser.Value == null) return;
|
||||
|
||||
if (currentChannel == null) return;
|
||||
|
||||
if (postText[0] == '/')
|
||||
{
|
||||
if (currentChannel == null) return;
|
||||
|
||||
var message = new Message
|
||||
{
|
||||
Sender = api.LocalUser.Value,
|
||||
Timestamp = DateTimeOffset.Now,
|
||||
TargetType = TargetType.Channel, //TODO: read this from currentChannel
|
||||
TargetId = currentChannel.Id,
|
||||
Content = postText
|
||||
};
|
||||
|
||||
textbox.ReadOnly = true;
|
||||
var req = new PostMessageRequest(message);
|
||||
|
||||
req.Failure += e =>
|
||||
{
|
||||
textbox.FlashColour(Color4.Red, 1000);
|
||||
textbox.ReadOnly = false;
|
||||
};
|
||||
|
||||
req.Success += m =>
|
||||
{
|
||||
currentChannel.AddNewMessages(new[] { m });
|
||||
|
||||
textbox.ReadOnly = false;
|
||||
textbox.Text = string.Empty;
|
||||
};
|
||||
|
||||
api.Queue(req);
|
||||
// TODO: handle commands
|
||||
currentChannel.AddNewMessages(new ErrorMessage("Chat commands are not supported yet!"));
|
||||
textbox.Text = string.Empty;
|
||||
return;
|
||||
}
|
||||
|
||||
var message = new Message
|
||||
{
|
||||
Sender = api.LocalUser.Value,
|
||||
Timestamp = DateTimeOffset.Now,
|
||||
TargetType = TargetType.Channel, //TODO: read this from currentChannel
|
||||
TargetId = currentChannel.Id,
|
||||
Content = postText
|
||||
};
|
||||
|
||||
textbox.ReadOnly = true;
|
||||
var req = new PostMessageRequest(message);
|
||||
|
||||
req.Failure += e =>
|
||||
{
|
||||
textbox.FlashColour(Color4.Red, 1000);
|
||||
textbox.ReadOnly = false;
|
||||
};
|
||||
|
||||
req.Success += m =>
|
||||
{
|
||||
currentChannel.AddNewMessages(m);
|
||||
|
||||
textbox.ReadOnly = false;
|
||||
textbox.Text = string.Empty;
|
||||
};
|
||||
|
||||
api.Queue(req);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user