Preserve the beatmap's version

This commit is contained in:
smoogipoo
2018-10-23 14:38:27 +09:00
parent d210383d8f
commit 8a2a6a3ecb
4 changed files with 28 additions and 2 deletions

View File

@ -8,11 +8,13 @@ using OpenTK.Graphics;
using osu.Game.Tests.Resources;
using System.Linq;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Beatmaps.Formats;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Skinning;
@ -21,6 +23,25 @@ namespace osu.Game.Tests.Beatmaps.Formats
[TestFixture]
public class LegacyBeatmapDecoderTest
{
[Test]
public void TestDecodeBeatmapVersion()
{
using (var resStream = Resource.OpenResource("beatmap-version.osu"))
using (var stream = new StreamReader(resStream))
{
var decoder = Decoder.GetDecoder<Beatmap>(stream);
stream.BaseStream.Position = 0;
stream.DiscardBufferedData();
var working = new TestWorkingBeatmap(decoder.Decode(stream));
Assert.AreEqual(6, working.BeatmapInfo.BeatmapVersion);
Assert.AreEqual(6, working.Beatmap.BeatmapInfo.BeatmapVersion);
Assert.AreEqual(6, working.GetPlayableBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo.BeatmapVersion);
}
}
[Test]
public void TestDecodeBeatmapGeneral()
{