Fix osu!catch showing two combo counters for legacy skins

This commit is contained in:
Dean Herbert
2020-10-16 18:19:09 +09:00
parent 583fdc3a95
commit 8a3bce3cc3
2 changed files with 21 additions and 4 deletions

View File

@ -221,8 +221,12 @@ namespace osu.Game.Screens.Play
createGameplayComponents(Beatmap.Value, playableBeatmap)
});
// also give the HUD a ruleset container to allow rulesets to potentially override HUD elements (used to disable combo counters etc.)
// we may want to limit this in the future to disallow rulesets from outright replacing elements the user expects to be there.
var hudRulesetContainer = new SkinProvidingContainer(ruleset.CreateLegacySkinProvider(beatmapSkinProvider, playableBeatmap));
// add the overlay components as a separate step as they proxy some elements from the above underlay/gameplay components.
GameplayClockContainer.Add(createOverlayComponents(Beatmap.Value));
GameplayClockContainer.Add(hudRulesetContainer.WithChild(createOverlayComponents(Beatmap.Value)));
if (!DrawableRuleset.AllowGameplayOverlays)
{