Fix judgement animations not resetting on use

This commit is contained in:
smoogipoo
2020-07-13 20:12:50 +09:00
parent dfcb73131d
commit 8a3cadc111
3 changed files with 15 additions and 3 deletions

View File

@ -31,8 +31,10 @@ namespace osu.Game.Rulesets.Judgements
public JudgementResult Result { get; private set; }
public DrawableHitObject JudgedObject { get; private set; }
protected Container JudgementBody;
protected SpriteText JudgementText;
protected Container JudgementBody { get; private set; }
protected SpriteText JudgementText { get; private set; }
private SkinnableDrawable bodyDrawable;
/// <summary>
/// Duration of initial fade in.
@ -89,6 +91,8 @@ namespace osu.Game.Rulesets.Judgements
prepareDrawables();
bodyDrawable.ResetAnimation();
this.FadeInFromZero(FadeInDuration, Easing.OutQuint);
JudgementBody.ScaleTo(1);
JudgementBody.RotateTo(0);
@ -131,7 +135,7 @@ namespace osu.Game.Rulesets.Judgements
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Child = new SkinnableDrawable(new GameplaySkinComponent<HitResult>(type), _ => JudgementText = new OsuSpriteText
Child = bodyDrawable = new SkinnableDrawable(new GameplaySkinComponent<HitResult>(type), _ => JudgementText = new OsuSpriteText
{
Text = type.GetDescription().ToUpperInvariant(),
Font = OsuFont.Numeric.With(size: 20),