diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index fc5b607810..e603375e9c 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -255,6 +255,22 @@ namespace osu.Game }; } + // eventually informational overlays should be displayed in a stack, but for now let's only allow one to stay open at a time. + var informationalOverlays = new OverlayContainer[] { beatmapSetOverlay, userProfile }; + foreach (var overlay in informationalOverlays) + { + overlay.StateChanged += state => + { + if (state == Visibility.Hidden) return; + + foreach (var c in informationalOverlays) + { + if (c == overlay) continue; + c.State = Visibility.Hidden; + } + }; + } + settings.StateChanged += delegate { switch (settings.State)