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Add catch statistics
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49
osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmap.cs
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49
osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmap.cs
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Catch.Objects;
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namespace osu.Game.Rulesets.Catch.Beatmaps
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{
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public class CatchBeatmap : Beatmap<CatchHitObject>
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{
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public override IEnumerable<BeatmapStatistic> GetStatistics()
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{
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int juiceStreams = HitObjects.Count(s => s is JuiceStream);
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int bananaShowers = HitObjects.Count(s => s is BananaShower);
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int fruits = HitObjects.Count - juiceStreams - bananaShowers;
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return new[]
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{
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new BeatmapStatistic
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{
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Name = @"Object Count",
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Content = HitObjects.Count.ToString(),
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Icon = FontAwesome.fa_circle
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},
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new BeatmapStatistic
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{
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Name = @"Fruit Count",
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Content = fruits.ToString(),
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Icon = FontAwesome.fa_circle_o
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},
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new BeatmapStatistic
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{
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Name = @"Juice Stream Count",
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Content = juiceStreams.ToString(),
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Icon = FontAwesome.fa_circle
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},
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new BeatmapStatistic
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{
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Name = @"Banana Shower Count",
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Content = bananaShowers.ToString(),
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Icon = FontAwesome.fa_circle
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}
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};
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}
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}
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}
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