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Move distance snap grid implementation to OsuHitObjectComposer
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Collections.Specialized;
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using System.Diagnostics;
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using System.Linq;
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@ -29,8 +28,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// </summary>
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public abstract class BlueprintContainer : CompositeDrawable, IKeyBindingHandler<PlatformAction>
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{
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public event Action<IEnumerable<HitObject>> SelectionChanged;
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protected DragBox DragBox { get; private set; }
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protected Container<SelectionBlueprint> SelectionBlueprints { get; private set; }
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@ -88,8 +85,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
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SelectionBlueprints.FirstOrDefault(b => b.HitObject == o)?.Deselect();
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break;
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}
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SelectionChanged?.Invoke(selectedHitObjects);
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};
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}
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