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Use a bindable for the current screen in EditorMenuBar
Replaces the current Action.
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@ -96,7 +96,7 @@ namespace osu.Game.Screens.Edit
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};
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timeline.Beatmap.BindTo(Beatmap);
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menuBar.ModeChanged += onModeChanged;
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menuBar.Mode.ValueChanged += onModeChanged;
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}
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[BackgroundDependencyLoader]
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