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Remove generics from IApplicableToBeatmap
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@ -4,12 +4,10 @@
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using System;
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using System.Linq;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Rulesets.Mods
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{
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public class ModWindDown<T> : ModTimeRamp<T>
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where T : HitObject
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public class ModWindDown : ModTimeRamp
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{
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public override string Name => "Wind Down";
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public override string Acronym => "WD";
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@ -19,6 +17,6 @@ namespace osu.Game.Rulesets.Mods
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protected override double FinalRateAdjustment => -0.25;
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModWindUp<T>)).ToArray();
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModWindUp)).ToArray();
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}
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}
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