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Remove generics from IApplicableToBeatmap
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@ -13,7 +13,6 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Bindings;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Replays;
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using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Beatmaps.Legacy;
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@ -154,7 +153,7 @@ namespace osu.Game.Rulesets.Mania
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case ModType.Fun:
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return new Mod[]
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{
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new MultiMod(new ModWindUp<ManiaHitObject>(), new ModWindDown<ManiaHitObject>())
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new MultiMod(new ModWindUp(), new ModWindDown())
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};
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default:
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@ -10,7 +10,7 @@ using osu.Game.Rulesets.Mania.Beatmaps;
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namespace osu.Game.Rulesets.Mania.Mods
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{
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public class ManiaModMirror : Mod, IApplicableToBeatmap<ManiaHitObject>
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public class ManiaModMirror : Mod, IApplicableToBeatmap
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{
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public override string Name => "Mirror";
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public override string Acronym => "MR";
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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Mania.Mods
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public override double ScoreMultiplier => 1;
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public override bool Ranked => true;
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public void ApplyToBeatmap(Beatmap<ManiaHitObject> beatmap)
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public void ApplyToBeatmap(IBeatmap beatmap)
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{
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var availableColumns = ((ManiaBeatmap)beatmap).TotalColumns;
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@ -13,7 +13,7 @@ using osu.Game.Rulesets.Mods;
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namespace osu.Game.Rulesets.Mania.Mods
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{
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public class ManiaModRandom : Mod, IApplicableToBeatmap<ManiaHitObject>
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public class ManiaModRandom : Mod, IApplicableToBeatmap
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{
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public override string Name => "Random";
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public override string Acronym => "RD";
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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Mania.Mods
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public override string Description => @"Shuffle around the keys!";
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public override double ScoreMultiplier => 1;
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public void ApplyToBeatmap(Beatmap<ManiaHitObject> beatmap)
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public void ApplyToBeatmap(IBeatmap beatmap)
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{
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var availableColumns = ((ManiaBeatmap)beatmap).TotalColumns;
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var shuffledColumns = Enumerable.Range(0, availableColumns).OrderBy(item => RNG.Next()).ToList();
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